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TheMinister

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i have asked this question already so i am sorry if i am being irritating but how do i get a unit that has got a slow buff to move even slower when slow poison is used at the same time or a cold attack or something. the trigger below is how i have got it at the moment can someone plz tell me what am i doing wrong. and also when i say (set peed to default in the trigger) does that mean that the speed will be set back to the custom speed that i have selected in the object editor.

spell 01
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slow
Actions
If (((Targeted unit) has buff Slow Poison (Stacking)) Equal to True) then do (Unit - Set (Targeted unit) movement speed to 10.00) else do (Do nothing)
Wait 10.00 seconds
Unit - Set (Targeted unit) movement speed to (Default movement speed of (Targeted unit))
 
you were doing right with trigger but there is a problem in it
after waiting 10 seconds, targeted unit will not be the same targeted unit again, couse before 10 seconds if you cast Slow to another unit or another player casts Slow to another unit, it becomes new targeted unit.

So you must use variables err you MUST use local variables to do this there is a good tortorial in this site about local variables take a look at that
and
create a unit variable and set targeted unit to this variable at the begining and never use targeted unit again below codes.

And set unit to default speed will not effect to buffs its speed will goes to the editor speed but it is sloved if it still has the slow buff. It supoosed to be like that but im not really sure u must try it.

Why 2 slow abilities does not effect to units?
Becouse this kind of abilities makes units speed %value to its default speed they always take the default speed. I also reccomend you to make something like that so you will get greate effects with 3 or more sloving buffs on a unit.

- set units movement speed to ((units current speed)/50)
 
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