question

Blackveiled

Formerly, Ban-Lord
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How do you make Creeps revive?
(More Detailed Thought: How do you make creeps revive and still have the item tables?) Cause I got the revive thing they just dont keep the ITEM TABLES
:banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
:confused:
 
Not sure if u used that but you might want to check out the trigger in the free trigger thread..

Some1 made triggers for that.

BTW, read the rules ;)
 
like this?
(item is a item-type array variable)
Code:
ItemTable
    Events
        Map initialization
    Conditions
    Actions
        Set item[1] = Mask of Death
        Set item[2] = Spell Book

Code:
Revive
    Events
        Unit - A unit Dies
    Conditions
    Actions
        Item - Create item[(Random integer number between 1 and 10)] at (Position of (Dying unit))
        Wait 2.00 seconds
 
No I mean like the WARS OF AZEROTH style.... It uses Item Tables and has a percentage to drop.... But I cant make it so when the monster revives the item table comes on...]

EXAMPLE OF MY REVIVE SYSTEM
Code:
EVENTS
Unit - A unit owned by Neutral Hostile Dies
CONDITIONS
ACTIONS
Wait 30.00 seconds
If ((Number of Units in (Units within 700.00 of (Center of (Rect centered at (Postion of (Dying Unit)) with size (1.00, 1.00))) Matching (((Matching Unit) Belongs to an enemy of Neutral Hostile) equal to True))) Equal to 0) then do (Unit - Replace (Dying Unit) with a (Unit Type of (Dying Unit)) Using the Units Max Life and Mana
 
... I did like 3 times I didnt find anything but I saw that the monsters used Item Tables
 
lol, you need to have this, and the unit HAS to have the table selected for them at map start up.(i think)

Wait 30.00 seconds
(Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana) else do (Trigger - Run (This trigger) (checking conditions))
 
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