Questions about Fade Filters

Magoiche

Member
Reaction score
20
Ok i am trying to make some lthunders for my map.
And i want it to make all screen go white when the thunders apear
but i don't know how exactaly fade filters work =o

I put White Mask and it is Black. Black Mask and is Black Too =O

How do i make it go White?
And if someone can teach me something more about then =D(Optional)
 

Frozenwind

System maker
Reaction score
99
Code:
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color ([COLOR="Red"]100.00[/COLOR]%, [COLOR="Red"]100.00[/COLOR]%, [COLOR="Red"]100.00[/COLOR]%) with 0.00% transparency
 

Frozenwind

System maker
Reaction score
99
The colors are:
Red - Green - Blue

Lightblue filter would mean you did:
0% - 0% - 100%

are you sure you did 100% on each of the colors?

Else try "black mask".
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
Sorry but no =] it makes a light blue filter
I intensely dislike that phrase. It's an oxymoron.

Code:
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color (90.00%, 90.00%, 90.00%) with 0.00% transparency
 

Magoiche

Member
Reaction score
20
I like oxymorons =D
But anyways it wont work either. =O
It'is the same thing... a Light Blue Filter =O
 

Magoiche

Member
Reaction score
20
Oxymoron = Consists in a reunion of aparently contraditory words
Sorry if spelled wrong xD

Maybe its my PC >.<

Code:
Cinematic - Fade out and back in over 0.70 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency

Maybe its because my map is aways in midnight time?
 

xxxtrickyxxx

(o Y o)
Reaction score
64
night time tints everything in the game, so as close as you can get to white during night is 100% 100% 0% transparency 0-75%. Play with those, its yellow but atleast not blue.
 
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