Questions About Unit Animations

C

cojaan

Guest
The units in my map do an animation when they are channeling spells. I want be able to alter that animation, or add a special effect to a point on the animation (the tip of their weapon). How would I go about doing this? If this isn't enough info to give a specific responce, then give a general responce about animations and attachment points. I'm sure many ppl here would like to know this info.

Extra Questions:
- How do i use triggers to increase the maximum health of a unit?
 
Hmmm... I think i can help you out there, i'm not sure about the functions but maybe this kind of thing for a trigger:

Events: Unit plays an animation

Conditions: animation equal to channel

Actions: create special effect at origin/center of unit, using model.

Some of those functions might not exist, but you might find something similar which would work.

As for the maximum health extension, i think there is a function for that, if not, create an exact replica of the unit only more max hp and do a trigger to replace them when you want and play a healing kind of effect at the same time.

Good luck

~Jindo


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rated 5/5 for mapping
 
k, Question about lightning. When I do "change color of lightning effect"...there are 4 positions for numbers....I assumed it was somehow RGB....but I dono. 2nd number at 255 gives me dull pink...Can someone tell me what each number means? and how to work the coloring. I want pink, but I want it BRIGHT.... :p
 
It's like this:

(Red, Green, Blue, Alpha)

Alpha is the transparency of the object. As for your pink, try mixing the color in MS Paint.
 
is it 1-255? or 1-500? or wut? cause 255 of the 2nd number makes PINK...which doesn't make sense :p
 
It's 0 - 255. Like I said, try finding the right color code in MS Paint.
 
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