Quick and Easy Question

Bloodydood

New Member
Reaction score
14
If a unit dies and a trigger is run to remove said unit from game after X seconds, would there be interference if another unit dies within that X seconds and causes the same trigger to run?

This question kinda bugged me and I'm not in a position to test it myself on the Editor since this is a friend's laptop.
 

Genkora

Frog blast the vent core!
Reaction score
92
not if you are using event responses. Event responses are MUI. Unless the wait is really long, after which the game loses track of what the triggering unit is. I'm unsure what the max wait time is.
 

Immolation

Member
Reaction score
20
When a unit dies, it starts decaying and then it's removed when it has finished decaying. You can set these values in Gameplay Constants.

Also, Event Responses are MUI.

Trigger:
  • Remove Unit
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Wait 90.00 seconds
      • Unit - Remove (Triggering unit) from the game


~Immolation
 

Bloodydood

New Member
Reaction score
14
Thanks for clearing that up. And if this is an MUI scenario, then what's an example of SUI? (Read it somewhere, don't ask)
 
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