Quick Question

Husky

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Hi,
What I want to happen is if a certain tpye of unit come within a different type of unit, the unit dies.
Something like this:

Tagged
Events
Unit - A unit comes within 175.00 of Hider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tagger
Actions
Unit - Kill Hider 0002 <gen>
Unit - Kill Tagger 0000 <gen>
Wait 2.00 seconds
Unit - Remove Hider 0002 <gen> from the game
Unit - Remove Tagger 0000 <gen> from the game
Unit - Create 1 Tagger for (Owner of (Triggering unit)) at (Random point in Region[1]) facing Default building facing degrees
Unit - Create 1 Hider for (Owner of (Triggering unit)) at (Random point in Region[1]) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + Is it, watch out!)

Okay my problem is here:
Events
Unit - A unit comes within 175.00 of *Hider 0002* <gen>

Because there are going to be multiple "Hiders" how do I set this to something like:
Unit - A unit comes within 175.00 of *Hider (as in, any Hider)* <gen>

I have added Unit Variables but it doesn't let me select them in: of Hider <gen>

Any ideas?
-Husky
 
hmm

I think in that part, you can make it to look like this:

A unit comes within 175.00 of (units of type Hider).

Try and get that, im pretty sure it is possible ;)

~Jindo


__________
rated 5/5 for mapping
 
Yeah I was sure you could get something like that aswell. I searched around in the Events but couldn't find anything.
I'll have another look and see if I find anything.
-Husky
 
Na, I can't find a unit-type. I have a perfect Variable for it but it won't let me select it. Please, I really, really need help on this.
-Husky

Also: How do you add signatures? Can''t find it in User Preferences.
 
you're gonna have to make the trigger over for as many hiders as you have.

so, you keep the trigger, only change hider0002 to a different hider say hider0003. so you have the trigger for all the hiders individually.

so, keep all the trigger, exept instead of hider0002, put a different hider.
 
Hah, I had already thought of that. But there's a catch why it wouldn't work.
Many times the Hider's die and ones with completely different Hider####.
E.g:
Hider0002 dies
but then he'd come back to life but his name would be something like:
Hider0019
then dies again and his name changes to something like:
Hider0054
Catch my drift?...

There may be a way to counter this and if anyone knows that would be awsome.
Cheers,
-Husky
 
You don't necessarily have to kill them, I guess.
You could just change its owner to the player that found it,
then move it somewhere.
 
husky_003 said:
Also: How do you add signatures? Can''t find it in User Preferences.

Only cirten users (Map hosters), or Mods and Admins can use signatures.
 
Ok, as for the issue with being able to activate it if any of that type enters 175 of any one of them to destroy both. There is no way to do that without several regions (one for eatch hinder).

example,

E: a unit enters (region) (gen)
C: ( you may need it if anything elce becides thouse 2 units getting neer by)
A: do the destoying and whatnot here.
 
Jindo said:
Does that mean i have to get rid of mine? :(

~Jindo

__________
rated 5/5 for mapping.

No, the reason you have the ability to is unknown to me.
 
Well that sucks... a lot. /the only way I think I could do it perfectly would be doing something like this:

When the Hider dies he changes form (well he changes into the tagger) unit and is randomly spawned in a random region.
Is there anyway to implement thse two together? Or do something very similar to that.
Cheers,
-Husky

P.S: sucks about the signature thing...
 
Hey, tell me every single dertail on how things should work for it and what goes by them and all the info you can think and I will make you the trigger for it.
 
hehe.

Senkin, you're so efficient. Anyone could get really stuck with triggers but not you lol.

~Jindo

__________
rated 5/5 for mapping.
 
I love my work :p

Psst: I will give you a secret. When im making triggers I look at every single trigger that I can use with what I have in mind, and I think about how it would react before I test it.
 
husky_003 said:
If its easier I could just send you the map.
Just tell me in detail what you need to have happen in the trigger(s) for what action.
 
Hmm, I do similar.
I set the triggers into plain english and put them together and see if it sounds right.
Well, shall I post the map up?
-Husky

EDIT: Okay you posted while I was posting. Here's the Details:
To put this simply: This is tag. When the tagger walks up to you, you become the tagger and the tagger becomes the hider.
The details:
I have got the following to work.
*Hider unit is approached by the tagger.
*Tagger gets very close and tags the hider and tags him.

Trigger Used for that:
Event - A unit comes withing 175 of Hider0002
Conditions - Unit Equal to Tagger
Actions:
Kill Tagger
Kill Hider
Remove Tagger
Remove Hider
Create 1 Tagger/Hider for Player 1 Red at Region (variable used).

Okay the tricky part is in the Event. Unit comes within 175 of Hider0002
I want that to be:
A unit comes within 175 of Hider (as in any Hider).

So thats pretty much it.
Any ideas?
-Husky
 
rofl, i try to do that:

Events - A unit comes within 350 of ogre 0021 <gen>

Conditions - none

Actions - Create special effect using (the disease cloud).
Play (the ogre farting sound).

When i tested, it kept farting and got a bit hard, so your mthod may only work for you lol.

apologies, i am starting to get off-topic.

~Jindo

__________
rated 5/5 for mapping.
 
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