Quick Question

Wait I think I have thought up the salution. Allow me to write it up.
 
AceHart said:
> No, the reason you have the ability to is unknown to me.

Typing it in by hand on every post...

I just rather if I awnser a question with a trigger right off my mind I post it the most like it would like if I copied the code from WE. It ensures the person can understand it.
 
Untitled Trigger 001
Events
Unit - A unit comes within 175.00 of Hider 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tagger
Actions
Unit - Kill Hider 0001 <gen>
Unit - Kill (Triggering unit)
Wait 2.00 seconds
Unit - Remove Hider 0001 <gen> from the game
Unit - Remove (Triggering unit) from the game
Wait 0.01 seconds
Unit - Create 1 Hider for (Owner of (Triggering unit)) at (Random point in Blue 1 <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Tagger for (Owner of (Triggering unit)) at (Random point in Blue 1 <gen>) facing Default building facing (270.0) degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + Is it, watch out!)


The only thing im not sure about is the creating part.

Also you need to make one of that per Hider in game.
 
Yeah, but if you read earlier as it "Creates new Hider/Tagger etc." It gets a new unit name which I dont know.
E.g:
Hider0002 dies.
He may then become:
Hider00019
Dies again then becomes:
Hider0057
etc.

Thats what I was looking to counter by not actually making 0002 die. But actually just transform into a different unit keeping the 0002.
That help?
-Husky
 
Maybe instead of killing the Hider, play it's death animation, stop playing it, change owner, and move it?

EDIT:
Tagging Death
Events
Unit - A unit comes within 256.00 of Hider 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Hider
Actions
Animation - Play Hider 0000 <gen>'s death animation
Wait 2.00 seconds
Animation - Play Hider 0000 <gen>'s stand animation
Unit - Change ownership of Hider 0000 <gen> to (Owner of (Triggering unit)) and Change color
 
Thats a good idea. Lets see how he things about it. I most cirtainitly can make the trigger up for it.
 
Ahh, now thats the sorta idea I was looking for. Thanks for that but this doesn't mean Thread closed.
Still any ideas on the main question?
-Husky

P.S: thanks again R2D2... sorry R15I23D05D14 just your names exceptionally long. Mind if I call you that, lol?
 
Yeah I think this is to big of a task just for triggers. I should ask Blizzard to add this addition into their next patch...
 
Tell you what. Look at the name very closely and figure out my actual name. R2D2 will do though. Not acurate but usable.
 
Lol, thats kinda what I got it from. Although I could really only find R2D4.
Thanks again.
-Husky

HA, just remebered. Obi-Wans Droid is called R4 :D.
 
R15I23D05D14 said:
Map created, try this....

If that is a ful working game that you just made, i would be both surprised and eager to host it :)

interesting: you can't post within 60 seconds of the time you last posted. So look at senkin up at the top, 2 of his posts were posted at 7:11, now that is a mystery :confused:

~Jindo

__________
rated 5/5 for mapping.
 
I am sorry if I am confusing saying "map created". never in my entire life (15 years) have I completed a map, altough I have started a number of good ones. I meant to say "example created". Sorry.
 
EDIT: Removed all the bulls**t from the top here. But the following isn't as bullshitty (WOAH FORGOT THE STARS! SORRY GUYS)... I think it's yime (yes yime, or a typo) to read... on...

Okay thats sorted, EXCEPT! There is yet another problem but this is to do with my regions and my region variables.
Okay so, your map works fine, the problem is that, both the units spawn in the same region.
So will I have to list or the regions or what?
Cheers,
-Husky

Edit (the 10th this message... I'm on a roll with the edits today). Anyway, EDIT:
Okay noticed that the units didn't even spawn in a region (stupid variables!).
I'm just gonna try out listing all the regions and see what happens...

EDIT: ^^^^ All sorted ^^^^^. Except for... below :(
 
Okay R4 I used that and applied it for all players, you'll probably need to check it out before posting back.
http://www.thehelper.net/forums/showthread.php?t=17318

Anyway after viewing all of that you may have notice a problem, and that is, once a unit has died (and only some of them die for some reason) all of the opponents hiders and the tagger become on your team.
The things I noticed are this:

Unit - Change ownership of Hider 0016 <gen> to (Owner of Tagger 0000 <gen>) and Change color

And...

Set Tagger = (Owner of (Triggering unit))

Anyway any ideas from any of you how to counter this as I have been spending a lot more time than I should of fixing problems like this and I'm and getting really annoyed by them.

If someone wants me to post up the map (note: the map located earlier on in the thread is an old version so i'll have to post up another one) i'll do that.
Hope you can help,
-Husky
 
Post it up. I think I can do something, but I need to see what I am working with.
 
Senkin said:
Unit - Kill Hider 0001 <gen>
Unit - Kill (Triggering unit)
Wait 2.00 seconds
Unit - Remove Hider 0001 <gen> from the game
Unit - Remove (Triggering unit) from the game
Wait 0.01 seconds
Unit - Create 1 Hider for (Owner of (Triggering unit)) at (Random point in Blue 1 <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Tagger for (Owner of (Triggering unit)) at (Random point in Blue 1 <gen>) facing Default building facing (270.0) degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + Is it, watch out!)

First off, there is no need to remove the units if they're normal units, they'll dissapear anyways. Second, waiting two seconds isn't a good ide4a, since the triggering unit is no longer registered. Third off, your leaking two points, which can be a pain later on.

Code:
Unit - Kill Hider 0001 <gen>
Unit - Kill (Triggering unit)
Unit - Create 1 Hider for (Owner of (Triggering unit)) at (Random point in Blue 1 <gen>) facing Default building facing (270.0) degrees
Custom Script: call RemoveLocation(GetRandomLocInRect(Blue 1) )
Unit - Create 1 Tagger for (Owner of (Triggering unit)) at (Random point in Blue 1 <gen>) facing Default building facing (270.0) degrees
Custom Script: call RemoveLocation(GetRandomLocInRect(Blue 1) )
Game - Display to (All players) the text: ((Name of (Triggering player)) + Is it, watch out!)
 
Sorry XXXconanXXX but that was an old version of the map and that trigger doesn't exist anymore.

And R2D2 (or Ridd, thats all I could find) Here's the map.
Please do your thing ASAP, as I want to get this map realesed, as it is very near completion.
(don't steal maps)


EDIT: Removed the map link :D.
 
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