Quick Trigger Problem

zll7

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Nothing happens with this trigger. i think its the random unit from but i cant find anything else to put in for it.

Grave Yard
Events
Unit - A unit enters Graveyard <gen>
Conditions
(Triggering unit) Equal to (Random unit from (Units owned by Player 1 (Red)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 2 (Blue)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 3 (Teal)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 4 (Purple)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 5 (Yellow)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 6 (Orange)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 7 (Green)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 8 (Pink)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 9 (Gray)))
(Triggering unit) Equal to (Random unit from (Units owned by Player 10 (Light Blue)))
Actions
Unit - Create 1 Kil'jaeden (Cinematic) for Neutral Hostile at (Center of Graveyard <gen>) facing Default building facing degrees
 
the reason is u put random unit switch that to a unit
 
When a unit enter this grave yard i want it to spawn a unit. BUT i have graves in the region which i counts as units and so it spawn about 300 of these guys.
 
i dont have ediotr open but one second ill ind sumtihng similar to a unit
 
Untitled Trigger 001
Events
Unit - A unit enters region
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Create 1 Footman for (owner of (triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees


theres my example just make a unit that u wont use and set it as not equal to that unit
 
Wow thats easy...I feel stupid... :(

-edit-

actualy i think im just gona use

((Triggering unit) is Able to attack ground units) Equal to True
 
lmao just gotta think outside the circle... or was it triangle?

anyway ive had my fair share of stupid looking times, one question? did my trigger actually work?
 
i dont mind so u still sovled ur problem i guess?
 
Nvm it only works for about 2 units... heres the trigger how it is now. Any suggestions...

Grave Yard
Events
Unit - A unit enters Graveyard <gen>
Conditions
((Triggering unit) is A melee attacker) Equal to True
((Triggering unit) is A ranged attacker) Equal to True
Actions
Unit - Create 1 Kil'jaeden (Cinematic) for Neutral Hostile at (Center of Graveyard <gen>) facing Default building facing degrees
 
try mine using a custome unit that does nothing but sits in the corner crying and wishiing that one day, he to could enter the grave yard
 
Bartuc08 said:
Untitled Trigger 001
Events
Unit - A unit enters region
Conditions
(Unit-type of (Triggering unit)) Not equal to Paladin
Actions
Unit - Create 1 Footman for (owner of (triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees


theres my example just make a unit that u wont use and set it as not equal to that unit

How do you get that condition? all i can get is

((Unit-type of (Triggering unit)) is A structure) Not equal to True

with the triggering unit is a ______
 
unit-type comparison
 
Wow once again i feel like an idiot...2 times all in 1 thread... :banghead:

-edit-
Still got a problem with that. The things i need it not to count are doodads not units.
 
just call it a brain fart, lol more selfconifdnece lvls that way
 
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