zll7
New Member
- Reaction score
- 17
Ok this is a quick trigger problem...Just one question why do the zombies spawn at start of map not when a unit is in the region?
Enters Graveyard
Events
Unit - A unit enters Graveyard <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
((Triggering unit) belongs to an ally of Player 8 (Pink)) Equal to True
Actions
Trigger - Turn on Spawn <gen>
Leaves Graveyard
Events
Unit - A unit leaves Graveyard <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
((Triggering unit) belongs to an ally of Player 8 (Pink)) Equal to True
Actions
Trigger - Turn off Spawn <gen>
Spawn
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Zombie for Neutral Hostile at (Center of Graveyardcircle <gen>) facing Default building facing degrees
Regions by graves are removed
Enters Graveyard
Events
Unit - A unit enters Graveyard <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
((Triggering unit) belongs to an ally of Player 8 (Pink)) Equal to True
Actions
Trigger - Turn on Spawn <gen>
Leaves Graveyard
Events
Unit - A unit leaves Graveyard <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
((Triggering unit) belongs to an ally of Player 8 (Pink)) Equal to True
Actions
Trigger - Turn off Spawn <gen>
Spawn
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Zombie for Neutral Hostile at (Center of Graveyardcircle <gen>) facing Default building facing degrees
Regions by graves are removed


