race pick dialog

XXXconanXXX

Cocktails anyone?
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ok well I can't figure this out but can someone give me an example of a race selection dialog box? I have the nerubians, mur'gul camp, the alliance, and the creep colony. when i tryed making it it just spawned one of each type of race and i added the condition of the variable into it and it still dont work.
 
You could post your "race" triggers here...

"the condition of the variable"? What's that? :)



The dialog itself seems pretty simple:
Code:
ShowDialog
    Events
        Time - Elapsed game time is 0.50 seconds
    Conditions
    Actions
        Dialog - Clear DialogRace
        Dialog - Change the title of DialogRace to Race:
        Dialog - Create a dialog button for DialogRace labelled Alliance
        Set DialogAlliance = (Last created dialog Button)
        Dialog - Create a dialog button for DialogRace labelled Creeps
        Set DialogCreeps = (Last created dialog Button)
        Dialog - Create a dialog button for DialogRace labelled Murgul
        Set DialogMurguls = (Last created dialog Button)
        Dialog - Create a dialog button for DialogRace labelled Nerubians
        Set DialogNerubians = (Last created dialog Button)
        Dialog - Show DialogRace for Player 1 (Red) ( <= repeat this for all players)

Couple variables:
DialogRace, of type "Dialog"
DialogAlliance/Creep/Murgul/Nerubians, of type "Dialog button"


Then, to do something with it:
Code:
Alliance
    Events
        Dialog - A dialog button is clicked for DialogRace
    Conditions
        (Clicked dialog button) Equal to DialogAlliance
    Actions
        Unit - Create 1 Town Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees

The details of which depend on what starting units you want.


And three more for the other races.



HTH
AceHart
 
I did that but it spawned all four type of races and not the one i picked. I did EXACTLY THAT and it still dont work.
 
You sure you didn't put all "create unit" in one trigger?
There are four different ones?
The conditions look for one button at a time?


Post it here...


HTH
AceHart
 
I have 5 different triggers to make this happen. Here is the dialog box for player 1:
player 1 box
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Dialog - Clear racepickdialog
Dialog - Change the title of racepickdialog to Pick your race
Dialog - Create a dialog button for racepickdialog labelled Mur'gul Camp
Set murguldialog = (Last created dialog Button)
Dialog - Create a dialog button for racepickdialog labelled The Alliance
Set alliancedialog = (Last created dialog Button)
Dialog - Create a dialog button for racepickdialog labelled The Nerubians
Set nerubiandialog = (Last created dialog Button)
Dialog - Create a dialog button for racepickdialog labelled The Creep Colony
Set creepdialog = (Last created dialog Button)
Dialog - Show racepickdialog for Player 1 (Red)

ok and heres the race selecty for nerubians:
Nerubian picked
Events
Dialog - A dialog button is clicked for racepickdialog
Conditions
(Clicked dialog button) Equal to nerubiandialog
Actions
Unit - Create 5 Nerubian Acolyte for Player 1 (Red) at (Center of tele1 <gen>) facing Default building facing degrees
Unit - Create 3 Ghoul for Player 1 (Red) at (Center of tele1 <gen>) facing Default building facing degrees
Unit - Create 1 Nerubian Post for Player 1 (Red) at (Center of town hall spawn 1 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 1 (Red) the text: You have picked The...

And well the other ones have exactly what that one has but the conditions for the picked diaslog is different.
 
AHHA!!!! Ok I'm a moron because I copied and pasted that one trigger 3 times and changed it up to the right units but on accident I forgot to change the condition:$ Thank you for your help Acehart:)
 
"Dialog box for player 1"? Show the same one for every player!

Don't create units for a fixed player, use "triggering player".

Cuts down on triggers.

And, if you change something, you won't have to repeat the change for every player your map is supporting... :)


HTH
AceHart
 
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