Random Arena MiniGame

Inflicted

Currently inactive
Reaction score
63
Each player has a random champion spawned that will fight in a random arena. Every time a player is killed a new hero will be spawned for that player. Players fight until a predetermined kill limit is reached.

This is an old map of mine which I would like to update, I am currently looking for ideas, bugs and suggestions.

All forms of feedback are appreciated.

Best played with 3+ or larger groups.
Requires at least 2 players.
New! Now contains AI

Every time you are killed, after a 5 second penalty, you shall be respawned with a new random hero (out of 100+) until a kill limit is reached.

-Flame Lord and his Minions are now immune to lava damage while walking on lava terrain in the fire arena.
-Now declares if died on ice.
-Weaver and Magnatuar size reduced.
-Succubus Howling Scream cooldown increased slightly, on killing an enemy Howling Scream's cooldown is halved for 2 seconds.
-Medusa stats adjusted. Physical damage and lightning damage reduced, movement and attack speed increased. Now gains 4 mana on a kill, has a mana shield which blocks 1 for 1 damage (cap of 20). Has no regen other than kills.
-Faceless Void's Advanced Bash now upgrades as per every second kill (first upgrade only requiring one kill). Boosting stats such as chance, stun duration and bonus damage.
-Faceless Void's Step Through jump ability now slows movement speed by 45% and attack speed by 80% (from 45% a/s and m/s).
-Shadow Shaman now has Shackles ability, a channeling skill which holds an enemy ground or land unit still for up to 4 seconds, dealing 2 damage per second (cd: 6)
-Furion's Force of Nature Treant's will evolve if they kill an enemy into an Elder Treant with 2 additional damage, double the attack speed and 8 additional max hit points. This will also reset the lifetime counter to 14 seconds. Elder Treant's contain all attributes of their sub-treants, including their poison slowing attack.
-Doom Guard's Doom now increases damage by 0.25 per second on each kill (starting from 3.75; max 6 d.p.s).
-Wisp's Teleporting Blast now has a 3.2 second channel time (from 4s) and a 8s cd (from 10s).
-Kael's Ability damage reduced and adjusted: Blizzard damage reduced to 3-11 (from 3-19), Flame Strike changed to 9-13 (from 8-15) and Phoenix to [3-4]-[6-7] (from [7-10]-[13-16])
-Reduced Ghoul's Lifesteal by 35%
-Seagul and Faerie no longer are burned on lava.
-Chain Frost no longer bounces to invisible or unseen enemies.

- Medusa no longer gains excess mana from attacks
- Added Acolyte
- Reduced Vampire's hp gain on kill to 8 over 2 seconds (from 15 instantly)
- Reduced Vampire's hp gain on attack to 2 + 10% of missing hp (from 2 + 20%)
- Increased Vampire's attack speed by 30%
- Nightcrawler's effect is now abit more responsive to when he becomes invisible initially
- No longer shows hp gain on Pit Lord's Azgalors Fury Passive when he is dead, nor always showing to all
- Fixed a bug when Tinker was stunned or the Arena was changing, to prevent him from changing back
- Fixed Alchemist's Goblin's Greed passive, allowing for every second kill to gain an additional kill. Kills by the Alchemist now display a gold coin effect
- HUD Gold/Lumber now correctly displays Kills/Deaths and detects when a player has won more accurately
- Priestess of the Moon attack speed drastically increased
- Chimera Roost hit points reduced to 30 (from 35)
- Troll Headhunter's attack and cast animations are shorter to account for faster attacks from his Beserker's Blood passive. General attacks and play are smoother
- Added Necromancer
- Stealth Assassin will start attacking the enemy instantly after blinking behind it
- Stealth Assassin attack speed reduced by 0.15 and animations shorter
- Stealth Assassin's Smoke Screen now properly reduces movement speed by 55%
- Stealth Assassin's Smoke Screen now tints him black while within the Smoke, and increasing movement speed by 30
- Stealth Assassin's Backstab now deals 6 damage (from 8) but deals 8 damage when in the Smoke
- Stealth Assassin's hit points reduced to 14 (from 18) but regeneration increased
- Far Seer's Chain Lightning now costs 1 mana, from a total mana source of 4 (regen at 0.2) but cooldown reduced to 0.4 to allow for more spammage at a good timing due to the long regen cooldown. Damage adjusted to 4 (from 8) and bounces to 6 (from 4)
- Added Forest/Spider arena (contains neutrals)

- Stealth Assassin's Blink Strike damage reduced to 3 (from 9)
- Phantom Shade no longer being killed by Lava/Ice
- Spawning Bugs fixed on Forest/Spider Arena
- Spider Eggs no longer being carried through to other arena's
- Changed some functions in killspree's that will reduce occurances of displays such as Neutral killsprees
- Nightcrawler's Envenomed Claws poison slow increased to 60% (from 40%)
- Archmonde's Hell Frenzy duration reduced to 6 seconds (from 10)
- Puck's Dream Coil now deals 4 + 60% of missing hit points on break (from 15 flat)
- Puck's Dream Coil now drains 2 mana per second if enemies are standing within the Coil
- Puck's Dream Coil effect has been changed, and break time is much more responsive
- Starfall can now be channeled up to 10 seconds (from 6)
- Pit Lord now has an ability called "Grave Uprising" causing untargetable graves to form in a circle at a target location. No units can pass through these graves for 5 seconds
- Pit Lord's Firestorm damage reduced to 4 (from 6) and dps duration to 6 (from 8)
- Ballista's 'Fire!' ability channel time reduced to 1.2s (from 1.5)
- Furion's Treant's damage reduced to 3-4 (from 4-5) and Elder Treant's damage to 4-5 (from 6-7)
- Medusa's attack speed decreased by approx. 20% and Forked Lightning area reduced drastically
- Dryad's attack damage reduced by 1 point, attack speed increased by approx. 25%
- Dryad's slow poison on attack now slows for 80% (from 60%)
- Dryad's Bush Trap remade, now after cast automatically reveals and deals 6 damage per second in blasts in a 200 aoe (no longer stuns), this trap can sustain up to 3 hits, cooldown reduced to 0.8 seconds and traps last 4 seconds after being revealed
- Improved Naga Myrmidon's Sprint and Bash buff visuals
- Marine's Reload ability now has a reduced cast time of 0.4 seconds (from 1s)
- Warden's Shadow Strike damage reduced to 2 initially (from 6) and 1 per half second (from 3)
- Warden's Movement Speed reduced to 200 (from 240). Blinking towards an enemy increases movement speed by 120 for 1.5 seconds
- Warden's Aid now additionally grants 1 bonus damage every 2.5 seconds (max: 10), losing 2 damage per attack
- Warden's Aid now additionally grants a 2% chance to crit for 2x but if the enemy has the Shadow Strikes debuff, this damage is amplified by 10x.
- Gyrocopter's attack speed reduced by approx. 30%
- Gyrocopter now has an ability called Cluster Rockets which deals damage to all nearby enemies for 4 seconds (deals 2 dmg, 3 times per second; cd: 6.5s)
- BloodFiend's Storm Bolt now deals 4 damage (from 9) and stuns for 0.5 second (from 1.5) but has a 1.2 second cooldown (from 3s)
- Swordsman has a new ability which allows him to charge at a target, increasing movement speed by 100 points, but silencing and reducing damage by 50% for the duration. Charge lasts 1.5 seconds and the unit is forced towards the selected target
- Fixed a bug with Trolls Vampiric Claws healing on an earlier level than it should have
- Teleporting blast can now be cast on its current position instead of the minimum distance it had before
- Fixed a bug causing Hydralisk's Poison Flare to deal twice as much damage as it should
- Fixed alot of units attack animations and speeds
- Changed alot of Hotkeys to [Q][W][E][R]
- Medusa's Forked Lightning and Vampire's Undying Rage no longer cast if silenced or doomed
- Tiny's passive remade to Rocky Exterior, enemies will have a 70% chance to be stunned before attacking the Stone Giant. Causing damage and stun to be dealt depending on the distance from him. Closer enemies receive more damage (2-4) and further enemies are stunned for longer (0.5-3)
- Grom Hellscream's Beserker's Call now reduces heal effectiveness by 20% per cast, this is gradually regained if the ability is not cast for 6 seconds
- Butcher's Meat Hook, no longer hooks Buildings, Magic Immune or Dummy units
- Butcher's Abilities now have new hotkeys, and better Icon's to allow for smoother and easier play, hand placement and it is now easier to see if Rot is enabled or Disabled; Exhume Corpses now has a passive icon
- Fixed a bug if initially spawned the Child, that a Burning Wildkin would not be spawned
- Added an option to select the time between arena's
- Changed Cinematic to spawn random units that will fight
- Fixed some bugs with the scoreboard
- Added more Spiders Nests and Tree's to the Spider/Forest Arena
- Added Basic AI with multiple ability casts which mainly trigger on attack, but many are activated situationally, not all enemies are completely functional with AI, this will be improved in future versions

-Fixed carrying of spiders eggs
-Spiders no longer give gold on death
-Spider Eggs can now be targeted by spells and magic damage, and every instance of damage taken spawns a spider accordingly (the same method as with attacks previously)
-Spiders move about 25% slower (all types)
-Ghoul and Grizzly Bear added to the list of disablable superpowered units
-Pitlord's Graves abilities no longer have the same ID and proc each other incorrectly
-Pitlord's Grave's no longer die on lava/ice spamming mass units for the player
-Fixed some bugs with Stone Gian'ts Rocky Exterior, chance reduced to 60% (from 70%)
-Nerubian Weaver's Germinate attack now deals the correct amount of damage
-Fixed a bug causing killed enemies by the innocent to still gain the buff and visual
-Starcaller's Starfall now deals 4.5 damage (from 3.5) and requires only 8 mana (from 10) with an increased mana regeneration rate of 1.2 (from 0.8)
-Jugganaut's Bladestorm damage reduced to 2.5 (from 4) but now increases by 20% per enemy hit per strike) until the spin ends
-Medusa's attack speed reduced by approximately 15%
-Fixed a bug causing Puck's Dream Coil not to show the break range correctly to enemies
-Fixed a bug causing Dark Ranger's Silence now prevents melee attacks (from 80% miss chance on both melee and ranged enemies). This still causes ranged attacks to have an 80% miss chance
-Dark Ranger now has faster cast and attack animations
-Dark Ranger's Deadly Strike chance reduced to 12% (from 15%)
-Dark Ranger's general speed and effectiveness increased
-The child takes slightly more damage from magic attacks and spells
-Archimonde's Hell Frenzy now only lasts 4 seconds (from 10) but has a reduced cooldown of 10 seconds (from 25)
-Fixed a bug causing players to be able to view all the arenas at the beginning in the first arena
-Fixed the Raider and Medivh having the wrong soundset
-More abilities have been set to Q/W/E/R

-AI now evades Dryad's Bushes more effectively.


-Many units now do not attack air
-Sorceress damage reduced from 3-4 to 1-1
-Sorceress attack speed increased by approx. 175%
-Attacks against hexed targets by the Sorceress deal 4 bonus magic damage
-Kael's hotkeys are set to Q/W from F/G
-Dryad's Bush Trap hotkey changed to W from T
-Shade's Phantom Change hotkey changed to W from C
-Lots of animation changes
-Fixed the bug with the multiple starting units
-Changed spawning area for forest arena
-Gyrocopter is no longer mechanical and can be targeted by most spells
-Phantom Shade is no longer damaged by lava/ice
-Child no longer takes damage from lava/ice
-Riki can now hit within his cloud
-Faerie Dragon's (Puck) Dream Coil now breaks slightly shorter (break range reduced to 380 from 400)
Jakiro abilities remake:
-Now has passive "Liquid Fire" which causes attacks to deal a burning dps on enemies (2 damage per second over 4 seconds) does not stack.
-Dual Breath's first cone (fire) applies the Liquid Fire buff to all affected targets. The second cone (frost) slows hit enemies movement speed by 60% for 3 seconds. Both cones have their damage reduced (from 8 to 6)
-Now has a new active ability "Frost Wall" (W) which creates a wall of ice, freezing any enemies that run into it

Lich's Frost Armor hotkey changed to W
Deceptionist's Mirror Image hotkey changed to Q
Admiral's Torrent hotkey changed to Q
Scarab's Locust damage reduced to 2-3 (from 4-5) but attack speed increased by 25%
Scarab's Locust Swarm area increased to 1000 aoe (from 450)
Scarab's Locust Swarm now creates 20 locusts (from 10)
Scarab's Carrion Swarm now no longer deals 12 flat damage but deals 3 damage per second over 6 seconds. Locusts that attack affected enemies will deal 3 bonus damage
Admiral's Torrent now knocks them up and they fall down much quicker, damage reduced to 15 (from 16)
Necrolyte Death Pulse range decreased to 475 (from 550)
Necrolyte Death Pulse heal on cast reduced to 2 (from 4)
Necrolyte Sadist ability remake, no longer heals 80% of missing hit points on kill. Kills now heal 35% of killed enemies maximum hit points and cause the next Death Pulse to move slower but deal 50% additional damage. (9 dmg)
Fixed a bug causing units to spawn on/in walls on one of the arenas
Dryad's Bush Trap no longer targetable for attacks or spells
Nightcrawler's Envenomed Claws now reduces movement speed by 60% (from 40%)
Nightcrawler's damage reduced to 3-4 (from 6-7) but attack speed increased by 120%
Gnoll Warden's Lightning Shield duration increased to 14 (from 12) and damage area of effect increased slightly to 180 (from 160)
Vampire's damage reduced to 2-3 (from 5-7) and attack speed increased by approx. 50%
Banshee damage reduced to 1-2 (from 4-5) and attack speed increased by approx. 200%
Fixed a huge bug on Banshee's Possess not casting or causing duplicate units
Fixed a bug causing Banshee's Banishment not to work
Wisp Hotkeys changed to Q/W
Increased casting speed of Magnataur
Siege Engine's Cluster Rockets now deal 3.5 damage per rocket (from 4.5)
Stone Giant (Tiny) Avalanche Duration decreased slightly (from 2 to 1.5)
Stone Giant's Rocky Exterior chance reduced to 40% (from 60%)
Huntress damage reduced to 2-3 (from 5-6) and attack speed increased by 50% (to approx. 3.5 attacks per second)
Huntress's Moon Gliave now heals 1 hit point per enemy hit, this affect proc's on every bounce
Troll Beserker's "Troll's Fury" now deals 1.2 damage per 2 missing hit points (from 1.5 per 2)
Troll Headhunter's attack speed increased by approx. 90%
Flame Lord and his Flame Minions take double damage when walking on icy terrain in the ice/frost arena
Fixed a bug causing Satyr Hellcaller's Soul Nullification to not hit enemies standing directly infront of him
Cannon Tower when in 'Upgraded Cannon Tower' form has the ability to repair all missing hit points, requires 8 second channel time while being unable to attack
Kael's Flame Strike casting time reduced by about 50%
Chimaera now regenerates hit points
Acolyte attacks properly
Fixed a bug causing Earthshaker's Fissure to create a magma line when it shouldn't have
Added Beachfront arena, contains no obstacles, when in shallow water movement speed is reduced by 20% but regenerates 20% of maximum mana per second in additional regen
Added Water and Ice arena, small arena with many patches of water, good for skill shots and jumps
Remade the kill display system. Now displays killing sprees in the same line as the awarding of kills (multikills are however on a seperate line)
Additionally the display kill type is randomized, eg: one kill might say "Player 1 slaughtered Player 2" and the next may say "Player 2 has decimated Player 1"
Killing sprees are displayed like this now, for example: "Player 1 has killed Player 2 and is on a Killing Spree!"
Added unique kill type displays, currently only features Firelord who mentions that he icinerates and melts his opposition
Lots of smaller internal organization

Looking for suggestions for other hero's or modes. Appreciate all testing, and credit shall be given.

Comment below or on my post on the hiveworkshop: http://www.hiveworkshop.com/forums/maps-564/inflicted-random-arena-2-1-a-231211/

Download: http://www.hiveworkshop.com/forums/...c36d1cd967d793a53e24a6546&dateline=1369917497
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
Can't there be any AI? Like, just spawn random heroes and let me kill them.
 

Inflicted

Currently inactive
Reaction score
63
Well if you add a bot to Player 2, they will just stand there and auto-attack.

But I am considering putting decent AI in, soon.
 

Inflicted

Currently inactive
Reaction score
63
Ah, I'm sorry to hear that.

I shall definitely add a very basic AI to the next version as well as a large amount of changes, fixes, balances and small visual improvements.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top