C
Chindril
Guest
Hi there. I am currently making a map and I encounter many problems which I did not find any answers. I did searched on the whole forum and I found topics related to it, but not the answers I am searching for.
Target Allowed: First of all, the "Target Allowed" for abilities doesnt seems to work half the time. For exemple, I based a skill on Blink, but I only wanted the person to be able to target a tree with it. Well, it didn't worked. I tried a lot of stuff in target allowed and it never worked. Any tips on how I could do it ?
Special Effect: I'm pretty sure everyone realized there isn't a lot of actions related to the special effects (3 actually). While I tried to use them, I got this problem : How are we suppose to scale the special effects ? To make them bigger in other words. I read that it goes with the scale of the unit attached to it. So I tried to attached one on a dummy unit and make its model invisible, but the special effect was invisible also. Is there another way to scale it ?
On the same subject, is it possible to pause a special effect during its animation ? I'm trying to make a wall of force, and I used the green sphere animation (forgot the name). I'ld like to pause it until the duration of the spell ends.
Channeling: I read Conan's Thread on the channel ability and it works wonders. However my problem is with the triggers. I'ld like to have an event "Unit - A unit finishes channeling an ability". But it doesnt exist. Is there any way to detect when a unit finishes channeling an ability ? (Not interrupted, I really mean when the channeling ends by itself)
Thanks in advance for your help
- Chindril
Target Allowed: First of all, the "Target Allowed" for abilities doesnt seems to work half the time. For exemple, I based a skill on Blink, but I only wanted the person to be able to target a tree with it. Well, it didn't worked. I tried a lot of stuff in target allowed and it never worked. Any tips on how I could do it ?
Special Effect: I'm pretty sure everyone realized there isn't a lot of actions related to the special effects (3 actually). While I tried to use them, I got this problem : How are we suppose to scale the special effects ? To make them bigger in other words. I read that it goes with the scale of the unit attached to it. So I tried to attached one on a dummy unit and make its model invisible, but the special effect was invisible also. Is there another way to scale it ?
On the same subject, is it possible to pause a special effect during its animation ? I'm trying to make a wall of force, and I used the green sphere animation (forgot the name). I'ld like to pause it until the duration of the spell ends.
Channeling: I read Conan's Thread on the channel ability and it works wonders. However my problem is with the triggers. I'ld like to have an event "Unit - A unit finishes channeling an ability". But it doesnt exist. Is there any way to detect when a unit finishes channeling an ability ? (Not interrupted, I really mean when the channeling ends by itself)
Thanks in advance for your help
- Chindril


