Random Tips

  • Thread starter Thread starter Master_Saji
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Master_Saji

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Alright, I'm going to add random tips into my Tower Defense, so, how would one do that?
 
Code:
Random Hints
E: Map Initialization
A: Set <RandomTip[1]> = To build a tower press B then select a tower
A: Set <RandomTip[2]> = Then put the tower down!

Display Hints
E: Time - Every 60 seconds of the game
A: For each integer 1-10 do - If <Player Tips [For each integer A]> equal to True Then do game - Display to <Player[For each integer A]> the messege <RandomTip[Math - Random number between 1-2]> else do do nothing

Obviously the first tips are just stupid, but you should get it. You need 2 variables, 1 boolean with 10 arrays, and 1 string with # of tips arrays.
 
:eek:

God that is a load of confusion...well...only the last action under Time Elaspsed...is...you know, confusion to my noobishness...
 
For each player from 1-10, if thier -Tips <Player Tips> is True (On) then it displays a random string determined by the array index of the variable <Random Tip>, you could just keep it simple and display <Random Tip[Math-Random number between 1-2]> to all players though. But that can be anoying seeing it say things all game long :rolleyes:
 
...

OOOOh! :banghead:

I get it now lol thanks alot Rad ^_^;
 
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