KaerfNomekop
Swim, fishies. Swim through the veil of steel.
- Reaction score
- 612
Once upon a time, a young lad decided to try his hand at mapmaking. The result was a spastic mix of epic ownage and epic randomness. Also, it sucked as a map.
Many schooldays later, examinations ended, and the lad's friends asked for a newer version of that same map with which to occupy their time. (For interesting reasons, they were hugely satisfied with his first unproffesional attempt.) He agreed, and this project was born.
The premise: A Hero Arena with many options. That's the closest you can get to comparing it with other maps. Why?
The individuality: An impossibly huge amount of chance.
There are 9 heroes to choose from, and 3 hidden ones that are only yielded by choosing Random Hero. Hidden heroes are slightly more powerful.
Out of 5 categories of abilities, there are 12 possibilities each. Most of these abilities also rely on chance to optimise their effects. This gives 60 different abilities under Instant, Point, Unit, Passive and Ultimate.
Every hero also has an ability unique to it, which may be passive or active.
What I need:
- Ability Ideas (most should involve some sort of chance)
- Testers (beyond the loyal friends)
- A more efficient way of randomising learned abilities
Many schooldays later, examinations ended, and the lad's friends asked for a newer version of that same map with which to occupy their time. (For interesting reasons, they were hugely satisfied with his first unproffesional attempt.) He agreed, and this project was born.
Random Wars: Revamped
The premise: A Hero Arena with many options. That's the closest you can get to comparing it with other maps. Why?
The individuality: An impossibly huge amount of chance.
There are 9 heroes to choose from, and 3 hidden ones that are only yielded by choosing Random Hero. Hidden heroes are slightly more powerful.
Out of 5 categories of abilities, there are 12 possibilities each. Most of these abilities also rely on chance to optimise their effects. This gives 60 different abilities under Instant, Point, Unit, Passive and Ultimate.
Every hero also has an ability unique to it, which may be passive or active.
What I need:
- Ability Ideas (most should involve some sort of chance)
- Testers (beyond the loyal friends)
- A more efficient way of randomising learned abilities
Help requested! Much obliged.