Random Wars (Needs a new name)

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Once upon a time, a young lad decided to try his hand at mapmaking. The result was a spastic mix of epic ownage and epic randomness. Also, it sucked as a map.

Many schooldays later, examinations ended, and the lad's friends asked for a newer version of that same map with which to occupy their time. (For interesting reasons, they were hugely satisfied with his first unproffesional attempt.) He agreed, and this project was born.

Random Wars: Revamped

The premise: A Hero Arena with many options. That's the closest you can get to comparing it with other maps. Why?
The individuality: An impossibly huge amount of chance.

There are 9 heroes to choose from, and 3 hidden ones that are only yielded by choosing Random Hero. Hidden heroes are slightly more powerful.

Out of 5 categories of abilities, there are 12 possibilities each. Most of these abilities also rely on chance to optimise their effects. This gives 60 different abilities under Instant, Point, Unit, Passive and Ultimate.

Every hero also has an ability unique to it, which may be passive or active.

What I need:
- Ability Ideas (most should involve some sort of chance)
- Testers (beyond the loyal friends)
- A more efficient way of randomising learned abilities

Help requested! Much obliged.
 

Bigheaded

New Member
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Willing to test it should you chuck the map my way. Protect it if you want, doesn't matter me, got my own projects anyway ;)

Hard to give ideas without trying the map and understanding a bit more about it.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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I don't quite care about protection.

Note: The story is true. There's an unprotected version on EpicWar (0.9) with a few false promises, and some true ones. IMO that sucked quite a bit more than what I'm trying to make now.
 

Bigheaded

New Member
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Tried the map you had on epicwar

Personally:
1. Make heroes level up a tiny bit faster
2. One of the hotkeys was an S, usually you leave this for Stop, can be really annoying (skill was freeze spray)
3. More creeps? For running around hunting the creeps kinda smells.
4. Have creeps spawn in groups from time to time? Make it so the AOE spells have some use at clearing like groups of units.
4. I was amused that you get item drops on X creep when you're putting so much effort into making it random, why not random items?
5. More types of creeps?

No idea how far you've progressed since that map, but from what i've seen, a lot of work still needed ;)

Thats one huge load of triggers you have there, would offer help with the map, but not really sure what i would do.
I could get you a fairly cool creep spawning method and should be able to change the leaderboard so that it doesn't matter what creep they kill. lmk if interested. This would also involve me making you at least ~10 different creeps.
Might make the weird creep conversion spell interesting too :D
 

merlinds

Member
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15
i`d like to test your map, but in epic war there are like a hundred Random War maps. So can you give me a link? or a name?? pleaseeee
 

merlinds

Member
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Things detected in the 0.9 version:
Illusion rune hides the hero for ever!! i mind you lost your hero!
In some point, one of the computer heroes disapear! i mind, i still seeing the red dot in the mini map but the hero wasnt there.
In late game the gold seems pretty useless, since there are really a little few items to buy.
The AoE spells are not the most usefull, since all the creeps randomly run away, so is pretty hard to hit them with aoe skills.
That`s all for now!
An overall impression for the map:
Pretty good idea! i liked it, it guetts really interesting when there are more players!
 

Bigheaded

New Member
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been rather busy so havent had much of a look. Looks a lot harder than first thought to implement a new creep system into it. Still looking into it though, for i reckon it'll help it make it a lot more interesting than just kobolds running around.


agree with merlinds points. for aoe spells, either more creeping running around (it's not like you're gonna die atm) or make the aoe spells bigger.

I also presume some more complicated AI may come in at a later stage ^^
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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@Bigheaded:
1). There's definitely gonna be more than just kobolds. Multiple unit-types, and also random imba-boosting of creeps.
2). As a PvP map, AI was never meant to be much more than complicated bullseyes to experiment with your skills. But I guess they could use some simple spellcasting abilities.

@merlinds:
1). Runes = Bugginess. Never fully implemented.
2). I have no idea why that happened. Maybe it got shrunk somehow?
3). You spam Ultimate Orbs. That was about it.
4). There will be less running around of creeps. No worries.
5). It's supposed to be for many players :) Without human players, the AI serve little purpose.

Currently in the second-most difficult stage of creation: Spellmaking. Will post updates regarding spells made and overall progress.
 

merlinds

Member
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I dont really understand the part of the "Ultimate Orbs" :p
For now, you can just remove the illusion rune, is the only one that does not work.
For the spellmaking, if you need any ideas or trigger you can count on me, i guet bored of my map and i love to trigger. :p
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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612
1). What's not to understand?
2). Items will come last. But eventually.
3). Primarily I need ideas, but if you could make some spells of your own that would be fine too.
 

Inflicted

Currently inactive
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63
Hmm, I have just tested it with 3 players.

Came across the following bugs:
-Creeps disappeared randomly oO

Suggestions arised:
-Level up faster perhaps or a slight periodic experience gain
-Lower mana costs or higher mana restore rate
-Some more effective way at making the game faster paced
-More unique custom abilities

Hate to be harsh but imo 3.5 or 4 /10.
The idea is there, and there is potential but it needs work. At first entertaining, but soon dull within 5 minutes. Make the game slightly faster paced.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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-Creeps disappeared randomly oO
That would be the limitation system to prevent creep overload. It just randomly removes creeps a while after creation.

-Level up faster perhaps or a slight periodic experience gain
Tomes of Experience are a heavy idea.

-Lower mana costs or higher mana restore rate
When every ability has differing effects but the same mana cost, often it seems unbalanced. Newer version will have more relative mana costs.

-Some more effective way at making the game faster paced
For that I will need plenty of suggestions.

-More unique custom abilities
That's what I'm working on.

Hate to be harsh but imo 3.5 or 4 /10.
Higher than I expected xD. Honestly, it wasn't a great attempt.

The idea is there, and there is potential but it needs work.
Which was exactly what I thought. But my abilities were quite limited back then.

At first entertaining, but soon dull within 5 minutes.
More players make it better.

Thanks for the input.
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
to literally make the game faster paced, you could create a gamespeed modifier aura based off tornado aura with a -10% movespeed/attack speed value and reduce the cooldowns on abilities by 10% along with any timers that you use
that would literally make the game 10% faster :p
another recommendation would be adding a small chance on a few different specific events to do a random arena match, where the player teams become randomized, then after the arena revive them all, set their current hp/mana/unit state to what it was before the arena match
 
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