Ranged attack - change animation

D

dorkydude

Guest
I just went through alot of forums looking for an answer and although I found many, there's one thing that's still puzzling me. I can make items that give the hero a hat, weapon, armor, pretty much anything I want atm. The one thing that's confusing me though is the attack animation of ranged weapons.

Switching weapons isn't a hard thing to do as you can change the units range to match the weapon length, but when you have to create a projectile things get complicated. I could change the units attack to an arrow animation (you won't see it at melee range), but what if they pick up a throwing spear? How can I switch the attack animation without having to recreate the entire character (it'd be way to difficult with custom abilities, stats, and items).

I thought of one way to do it, just add a special affect to the attack, but you can only add special effects to lightning, units, or points. Lightning and units are out of the question, but I thought points would work. So how do I make the effect actually move from the attacking unit TOWARD the attacked unit?

Any suggestions are greatly appreciated!
 
So your wanting to give hero's a different projectile art though an item or an ability? If so, make a new abiltiy off of Barrage and set it's missle art to what you want, the number of units attacked to 1. I haven't done this before so I might be wrong, but using logic I think for the damage per target you would either put the damage of your hero there, or just put it to zero. I don't know if that sets it to additional damage per target or just the damage. So experiment with that. Also, you'll need to set the AOE either to 0 if I'm correct, or the AOE for barrage is the range. I'll get back to you and I'll test it for you for the little details but for now, just messa round with Barrage.
 
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