Rate my screenshots

  • Thread starter Thread starter ConanEdogawa
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ConanEdogawa

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Base Fortress

Ok, could you give me feedback on this? It's not completed as of yet and the inside is very plain, I haven' finished the inside either. This is a fortress in our (XXconanXXX and I) AoS map. Can you rate the walls and the basic setup of the outside walls? The screenshot might not be perfect but it was a fast screenshot
 

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Temple of Shadows

Sorry for double posting, but I cannot attach 2 files. Can you rate this temple and not the stuff around it? I haven't gotten to work on that portion of the map yet so the only thing there is a road and atemple. Note, this concept was not made by me but somebody from www.wc3campaigns.com. I did make it though and twisted it to my liking. Also, this terrain is quite boring and I am going to add stuff but so far what do you think? Remember, don't rate the terrain outside of the temple as I have not gotten to work on it yet.

[EDIT] This Temple is the place to buy Shadow items, very powerful items that have not yet been corrupted by the ravaneous beings known as "The Plague".
 

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Very nice. It is expected, however, that these great structures will lag the map quite a bit. You can't have that many 200 polygon archways. It's like filling up the map with heroes or peons.

And your little bridges. I don't know if you wanted me to rate functionality, but armies don't do well over bridges. If you're caught at chokepoints, the hero with the better tactics and area spells can do the most damage. Everything ranged is more effective when you have an army of five foot soldiers fighting another army of five foot soldiers behind. You know what I mean?
 
For now, it's not a big deal. The beta version of the map, is supposed to be quite big so it will be too big for Battle.net. Later, when I release the official version then I will fix this and find better, size saving alternatives to these structures.

[EDIT] Hmmm, I might make the bridges bigger or change the sructure itself. This is an AoS, and only 4 units spawn at a time. I have tested it numerous times and heroes are able o get through it quite easily. Only problem, is getting out because towers don't attack when you enter the gates, they attack when your in the heart of the structure. I might add a secret passage or something for them to escape easier.
 
Sure thing :)

Raise the range of the towers.....
 
one question... when will this AoS map be done,im looking much ot the day when i can play it:)
 
It will be finished soon enough. Give it another week or so, I'm still having some bugs with it and finishing up some of the abilities, modes, and terraining. By the end of today, I should have the terrain completed. The biggest problem is balancing and finishing up the items.
 
Umm.. yes, there are a lot better screenshots on wc3c..
Sry for saying that, but it's true . . .
 
This is the first time I have really terrained something, and those people are masters of terraining. I don't need to know that I suck, but I do need to know how I can improve these structures and make them function mroe properly and look better. Again, I do not need to know if they suck or not, but how I can make them better. Also realize that I only spent 5 minutes on the emple of Shadows and 20 minutes on the Fortress, where as people on wc3c work on them for hours on end.

Thank you for at least giving me some sort of feedback, as of now, only 2 people have given me feedback.

Sigh... When this happens, most of he time it means the terraining looks like complete crap...
 
People would tell you if it were crap... :)

That said, it's not bad for a beta-map.
Especially the "base fortress" looks quite nice.

For the second pic, however, well... hm.
The structure isn't bad. Good actually.

The terrain, now, is way too flat for my taste.

There should be some bumps, hills, shadowy corners...

Trees! A flower or two :)

And I really wouldn't worry about size, only because you put a tree in...
Ever seen Mind's map (ads in this forum)?
It's near the doodads' limit and still within acceptable size limits.


So, well, yes. The fortress looks ok,
the rest definitely needs some variation.


HTH
AceHart
 
Yes, I haven't gotten to work on that portion of the map where the Temple is, that's why it's flat and really nothing is there. I wanted feedback on the look of the structure and the temple, and I am pleased that it isn't crap. I think my problem is that I set too high expectations for myself. I try to compare my terraining to Ryoko's or Mind's or people on www.wc3campaigns.com. I will give you a screenshot of how the terraining looks on the other side of the map where most of it is kind of done. Thank you AceHart for your feedback, it means alot to me.
 
one of the things you will learn from experience is that you should always set high expectations for yourself, but you should also know where to draw the line and call it a day in terms of how much work you put in. Finding the balance is quite tough.

your fortress is quite good, I like the entrance area particularly. The moat and the bridge creates quite a good effect too.
 
You have to remember when setting your terraining goals, there is a HUGE difference in purpose here.

My map is basic, semetrical and flat because its a functional map. Minds is very detailed and thorough because its more like a scenario map.

The screen shots on WC3 are just that; an artisits interperation. Few functional, playable maps look like that. Most of them are 'cinematics only'.

Food for thought.

[edit] I have yet to release something truly artistal yet in a map though.
 
I'd say Darky probably did the best job of combining functional and artistic values into his TD map. He made it look easy, but the reality is that it is quite hard. I've tried to do it myself but have not succeeded as of yet.
 
Ah ok, I have finally found out why the maps in the bonus orc campaign The Founding of Durotar have a very artistic look to them, while the melee maps look very plain and look like someone who hasn't made a map in his life could make it. I think I'll keep the same base fortress layout, just make gates bigger, make bridges bigger, and make only one gate. That way, it'll make it a little better.
 
I've totally changed the layout with a new one, making for better strategy molding and more wall fighting. I am not giving much detail with the map, but I am almost finished. About another week or 2 and the map should be finished. I am still tweaking the balance, bugs, and finishing up the heros plus implementing a very smart AI that's going very well at the moment, and adding some more of the modes.
 
so in 2 weeks the map will be done?, yay!:D and the temple does look pretty cool also the fortress
 
Sigh... i will probably take a month to finish it if I can't find a way to fix my map. It was messed up by some unknown thing, and it won't let me open it. Luckily, I know exactly what I did and it should probably take me a week to redo EVERYTHING on my map that friggin World Editor messed up...
 
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