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Name: Ze`Damacumba
Class: voodoo mage.
intelligence: 70%
strength: 20%
agility: 10%
attack range: 600
skill 1 - voodoo doll: creates a magical creature with 500 hitpoints and links it to target allied unit. the doll will absorb half of the damage dealed to the linked unit. The link breakes if the distance between them becomes greater than 1100.
upgrade A = add + 150 hitpoints to the doll(upgrades twice)
upgrade B = adds 10% physical resitance to the doll.
Upgrade C = adds 10% magical resistance to the doll.
skill 2 - shadow poison = throws a strange fluid into the targe dealing 50 physical damage on impact, that enemy will slowly lose movement speed and attack speed over 3 seconds. when it becomes fully paralyzed it takes 150 magical damage and is stunned for 1.5 seconds.
upgrade A = increases impact damage by 20 and paralyze damage by 40 (upgrades four times).
skill 3 - voodoo ward = summons and invulnerable ward to attack nearby enemies dealing 40 magical damage per hit. the ward lasts 5 seconds and when it dies all nearby allies are healed by the total amount of damage dealed by the ward. Lasts 5 seconds.
upgrade A = increases ward's attack rate by 15% (can upgrade four times).
ultimate = voodoo curse = throws a damn curse into the target. the curse deals 25 dark damage and removes 15 manapoints of the target per second. if the cursed unit casts a spell it takes 75 magical damage and is stunned for 1 second. Lasts 10 seconds.
upgrade A = increases duration by 2 seconds.
upgrade B = deals 10 extra damage and removes 5 extra manapoints per second.
upgrade C = increases stun damage by 25 and duration by 0.25 seconds. (can upgrade twice)
greater ultimate = circle of death: creates a region of voodoo magic that lasts in the ground for 10 seconds. enemies inside the circle have their physical and magical resistance reduced by 20%. in the other hand, all allies inside the circle have their physical and magical resitance increased by 20%.
when an enemy dies inside the circle a pulse of darkness deals 50 dark damage to all other enemies and slows their movement speed by 50% for 1 second.
upgrade A = increases area of effect by 150.
upgrade B = increases duration by 2 seconds.
upgrade C = increases damage after death by 15 and slow duration by 0.5 seconds (can upgrade twice).
Name: Ze`Damacumba
Class: voodoo mage.
intelligence: 70%
strength: 20%
agility: 10%
attack range: 600
skill 1 - voodoo doll: creates a magical creature with 500 hitpoints and links it to target allied unit. the doll will absorb half of the damage dealed to the linked unit. The link breakes if the distance between them becomes greater than 1100.
upgrade A = add + 150 hitpoints to the doll(upgrades twice)
upgrade B = adds 10% physical resitance to the doll.
Upgrade C = adds 10% magical resistance to the doll.
skill 2 - shadow poison = throws a strange fluid into the targe dealing 50 physical damage on impact, that enemy will slowly lose movement speed and attack speed over 3 seconds. when it becomes fully paralyzed it takes 150 magical damage and is stunned for 1.5 seconds.
upgrade A = increases impact damage by 20 and paralyze damage by 40 (upgrades four times).
skill 3 - voodoo ward = summons and invulnerable ward to attack nearby enemies dealing 40 magical damage per hit. the ward lasts 5 seconds and when it dies all nearby allies are healed by the total amount of damage dealed by the ward. Lasts 5 seconds.
upgrade A = increases ward's attack rate by 15% (can upgrade four times).
ultimate = voodoo curse = throws a damn curse into the target. the curse deals 25 dark damage and removes 15 manapoints of the target per second. if the cursed unit casts a spell it takes 75 magical damage and is stunned for 1 second. Lasts 10 seconds.
upgrade A = increases duration by 2 seconds.
upgrade B = deals 10 extra damage and removes 5 extra manapoints per second.
upgrade C = increases stun damage by 25 and duration by 0.25 seconds. (can upgrade twice)
greater ultimate = circle of death: creates a region of voodoo magic that lasts in the ground for 10 seconds. enemies inside the circle have their physical and magical resistance reduced by 20%. in the other hand, all allies inside the circle have their physical and magical resitance increased by 20%.
when an enemy dies inside the circle a pulse of darkness deals 50 dark damage to all other enemies and slows their movement speed by 50% for 1 second.
upgrade A = increases area of effect by 150.
upgrade B = increases duration by 2 seconds.
upgrade C = increases damage after death by 15 and slow duration by 0.5 seconds (can upgrade twice).