AoS Rebellion of the Horde

BlackRose

Forum User
Reaction score
239
That is a sad game, I don't want to play sad horror story game! Tell the Tauren I hope them good luck.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
When do I actually get to do something. Been sitting here for awhile.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I'm Rendoki by the way.
 

Viikuna

No Marlo no game.
Reaction score
265
Orcs usually suffer from high blood pressure and all kind of sickness caused by it.

At leats thats what I have heard...
 

Vylatin

New Member
Reaction score
32
I got a fun and unique idea! When you kill a enemy hero, you receive 1 lumber, which is needed to buy Siege Catapults and defensive towers. A catapult/tower is really strong, but cost 5 lumber (5 kills or whatever you want).
Heres some examples;

SIEGE
- Demolisher - 2000 attack range, medium damage, splash damage, low hp.

- Hell's Ram - Melee unit, deals heavy damage to buildings, great hp and armor.

- Deathbringer - 900 attack range, medium damage, 1 active ability and 1 passive, medium hp great armor.

TOWERS
- Normal Tower - can attack up to 3 targets at the same time, 700 attack range, medium hp, medium armor.

- Sentinel Tower - Great view, can see invisible units, low hp, low armor, no attack

- Elemental Tower - single target attack, has a chance to fire away a fire/lightning/nature arrow at the target (each arrow has a unique effect).

- Guard Tower - Can carry up to 4 heroes. Can't attack without a hero inside. Deals damage depending on how many heroes inside. 4 heroes = maximum damage. Good hp, good armor.

BOATS?
If there is a sea surrounding the battleground or something, you could add boats :)


I hope you liked it!
 

Ghostwind

o________o
Reaction score
172
I actually kinda like that idea, because when you kill a few of their heroes, that's when you're gonna want to push, while they are waiting to respawn.
 

Vylatin

New Member
Reaction score
32
And heroes won't get too OP either. In DotA for example you grow stronger when you kill as you receive gold for items. If it goes really nice for a player, players of the opposite team won't stand a chance in the end :)

So this system would prevent overpowerness :p
 
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