Recreating a Warcraft-3/Starcraft-2 like editor

envenger

Active Member
Hello Everyone...

I have left Warcraft-3 world editor for almost 3 years now and went into serious game development.

I have used World editor for more than 4 years. But at various places, I found World Edtior to be really really limiting and after hitting a wall a few times, I just had to quit my project.

A year or so later, some how I went back into game development. I started with UDK and then move into Unreal Engine 4 when it released.

So currently I am freelancing on a project which is kind of similar to DOTA.
I have written a lot of base classes which made character development in Unreal Engine 4 as easy as development in Warcraft-3 but still give enough unlimited amount of freedom.

I am just asking opinion regarding it here. I was thinking to create an editor similar to worldedtior/ galaxy editor but much more flexible compared to it. Since Unreal Engine 4 is free for non-commercial use now, there would be no problem to use it like world edtior and you can even release a commercial game with it without much issues.

This would be more or less like a side project for me. Along with the edtior I plan to work on an example game where developers can learn advance features of the framework and Unreal Engine 4.

Also Unreal Engine 4 has c++ as its programming language and has a nice visual scripting system called blueprint which is easy to learn and pretty powerful, so if any one doesn't want to program, they can use it.

I don't know if this is the best place to post this but I couldn't find any forum appropriate for this kind of post. So let me know what you all thing regarding this.
 

Varine

And as the moon rises, we shall prepare for war
I wanted to do a project like this a while ago, but it was more designed as a simplistic game engine/network that would basically be like a standalone Battle.net. My idea was that you would have an engine that was similar in use to the World Editor and then have a client that would actually run the game and handle the networking system for online connectivity, with a Steam-like market where you could buy and download custom games made with the engine, and a list to find current games. But, that was a long time ago when I thought I would be a really good programmer by now. I guess literally like a standalone Bnet. I still really want to do it, but I'm not significantly closer after like five years of work.
 
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