Reducing Hero Level via triggers

maldruzard

Member
Reaction score
2
Is this possible?

:) So far with:

Event - A unit dies.
Hero - Revive triggering unit instantly at ____
Hero - Set (reviving hero) hero level to 1, hide level effects.

This doesn't seem to work :( Is it actually possible to reduce a hero's level? I'm trying to make it so every time the hero dies, their level resets to 1, without just removing the unit and creating a new one. I have also tried 'triggering unit' instead of reviving hero, with no luck :(

Sorry for yet another new thread by me! ;)
 

A-SM

New Member
Reaction score
1
Have you tried to change the (reviving hero) with (dying unit)?
Or try to change both of (triggering unit) and (reviving hero) to (dying unit). Maybe it will work.
 

lummerlars

Member
Reaction score
2
Unit Die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Your Unit)
Actions
Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Hide revival graphics
Hero - Set (Dying unit) Hero-level to 1, Hide level-up graphics
Try this, If you have a certain hero you wanna revive. else change -
Conditions to:
((Dying unit) is A Hero) Equal to True
 

maldruzard

Member
Reaction score
2
Right, it still isn't working, so I will post my whole trigger, maybe I screwed another part of it up :(

Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Survivor
Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Your survivor has d...
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Survivor Tent (After)
(Owner of (Picked unit)) Equal to (Owner of (Dying unit))
Then - Actions
Hero - Instantly revive (Dying unit) at (Position of (Picked unit)), Hide revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 1.00 seconds
Wait 1.00 seconds
Hero - Set (Dying unit) Hero-level to 1, Hide level-up graphics
Else - Actions

I have tried this with both Dying unit for all and Triggering unit for all (apart from the picked units, obviously), it still doesn't work! What thing am I missing?
 
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