RedvsBlue Maul-Want your ideas

hobo218

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Me and my friend RastaMon are creating a RedvsBlue maul and want to make it really good (obviously) so i was wondering if people could post hear, telling me some ideas that they would like to see in a maul (TD)....thx

-hobo218 :cool:

www.freewebs.com/hobo_218 for more info
 
hills, trees, logs, red vs blue? mabey double the doodads you are useing tent the ones on red side red the ones on blue side blue
 
Can you post some screen shots instead of hyperlinks to other pages its just easier... :P
 
dude..its a website...just click the link and view it...its just info...no screens yet of the map
 
mauls = TDish sorta maps right?
 
A maul is a TD where units run down the path and you build towers in the same place the creeps walk buy. Players often use strategies to make creeps take much longer paths than normal. Often, this is called "mazing."

Over the past year or ever since Duke Wintermaul made the first Wintermaul TD, many, many, MANY people have edited his map and made their own mauls, with different towers, units, etc. The definition of a maul is changing into "a map edited off of Wintermaul TD" nowadays.

-Demonfaze
 
Demonfaze said:
A maul is a TD where units run down the path and you build towers in the same place the creeps walk buy. Players often use strategies to make creeps take much longer paths than normal. Often, this is called "mazing."

Over the past year or ever since Duke Wintermaul made the first Wintermaul TD, many, many, MANY people have edited his map and made their own mauls, with different towers, units, etc. The definition of a maul is changing into "a map edited off of Wintermaul TD" nowadays.

-Demonfaze

thats why i prefer RPGs so much more original...
 
To make it so people think it original and not just a copy of wintermaul or another one, make a new map, pathing, everything.
 
His map is an edit of Wintermaul. Before you say anything, though, I have found a few Wintermaul edits that have been very fun & enjoyable maps so don't make any bad comments before you see it. I am planning to help him with his map so if you guys have any ideas, just post em!

Important Fixes I plan on doing:
- Massively Reduce Lag & Optimize triggers
- Completely Fix Pathing. (Creeps won't move a little, then stop, then move a little. Nor will they get jammed up.
- Anything else you guys suggest :cool:

Maybe an idea = change the tileset to give a different look?

-Demonfaze
 
I still think you shouldn't make an edit of wintermaul, I know lots of maps are edits and they are fun but people would respect you more & lots of edited maps even if there GREAT don't get played alot because people are bored of that original terrain and how things are run.

If you want to still edit it go ahead but Im just saying i wouldn't.
 
awsome music!, and not that gay earth wind and fire crap!(sorry if ulike that song) introduce some awsome towers and make one that does nothing but adds a negative aura to units like slows speed, reduces defense by 10% , or reduce max health by 10%
 
i did change the terrain.......that was the first thing we did because we realized we had to make it different...we're also trying to come up with more ways to make this more unique....
 
Bartuc08 said:
awsome music!, and not that gay earth wind and fire crap!(sorry if ulike that song) introduce some awsome towers and make one that does nothing but adds a negative aura to units like slows speed, reduces defense by 10% , or reduce max health by 10%

thats ok...never heard the song....we'll definatly put some of those towers in to make it more interesting....
 
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