Refer me to a model

keychup

Active Member
Reaction score
34
I need a blue model for an ability called LIGHT SCREEN.

Light Screen creates a barrier surrounding a point preventing units from walking in or out.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Spell Shield (Amulet) <Caster> [Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl] or
Spirit Touch <Special> [Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl]?

I gave a unit the Spell Shield (Amulet) <Caster> model, and set its animation speed to 0% after a 0.25 second wait. It looks like this.
 

Attachments

  • Light Screen.png
    Light Screen.png
    156.4 KB · Views: 197

Inflicted

Currently inactive
Reaction score
63
Spell Shield (Amulet) <Caster> [Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl] or
Spirit Touch <Special> [Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl]?

I gave a unit the Spell Shield (Amulet) <Caster> model, and set its animation speed to 0% after a 0.25 second wait. It looks like this.

Useful idea on freezing Ability Models. Timing can be a problem though.
 

keychup

Active Member
Reaction score
34
It's okay. I decided to use the Aura Buff (The small rings under the aura targets). I put 3 of them on top of each other at heights 0/200/400 so that the barrier looks like a prison. In addition, I added a visual animation so that enemy players can see the rings being put into place. The barrier wont block anything until the rings are in place so this gives players 1.5 seconds to get out of the way.
 

keychup

Active Member
Reaction score
34
Basicly what i did is:

After hero casts:
Trigger:
  • For each (Integer A) from 0 to 2, do (Actions)
    • Loop - Actions
      • Unit - Create 1 R - Light Screen (Visual Effect) for (Owner of (Triggering unit)) at zz_PointA facing 270.00 degrees
      • Animation - Change (Last created unit)&#039;s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit) flying height to ((Real((Integer A))) x 200.00) at 400.00

399531_10150699998273574_770333573_12246060_566965244_n.jpg

A dummy unit is also created to cast a dummy spell which has a 1.5 second casting time and a 10 second channeling duration.

After 1.5 seconds the dummy unit starts the effect of the :
Trigger:
  • For each (Integer A) from 0 to 2, do (Actions)
    • Loop - Actions
      • Unit - Create 1 R - Light Screen (Visual Effect) for (Owner of (Triggering unit)) at zz_PointA facing 270.00 degrees
      • Unit - Add a (2.50 + (2.50 x (Real((Level of (Ability being cast) for (Triggering unit)))))) second Generic expiration timer to (Last created unit)
      • Animation - Change (Last created unit) flying height to ((Real((Integer A))) x 200.00) at 4000.00

396778_10150700000033574_770333573_12246080_1558291955_n.jpg


So the first 3 rings slowly touch the ground like in a cage match. Then when the last 3 dummy units are created they will overlap the first 3 and add more thickness to the color.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top