kingkingyyk3
Visitor (Welcome to the Jungle, Baby!)
- Reaction score
- 216
Summon your favourite DotA based towers, defending the insane waves of creeps. Make sure the amount of creeps always stay below 250, else you will lose.
A game will take about 30 minutes to complete.
Maximum Players:
10 (5 vs. 5)
Tower Types:
Number of Creep Waves:
40 Levels and 1 Ultimate Creep
Difficulty: Easy to Hard
Game Modes:
- All Pick [ap]: Select your favorite worker!
- All Random [ar]: You will get random worker!
- Easy Mode [em]: Creeps have 50% initial life.
- Difficult Mode [dm]: Creeps have 100% initial life.
- Extreme Mode [xm]: Creeps will gain full life once they entered checkpoint.
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Newest Version: v1.48f
Stable Version: v1.48e for 1.24b patch
=====================
1.48f Changelog:
=====================
Gameplay:
Spells:
-----------------------------
-> Chain Frost
-----------------------------
Old: 0.33 second cooldown, 650 Damage * Level
New: 1 second cooldown, 800 Damage * Level
-----------------------------
-> Ion Shell
-----------------------------
Old: Damage every 1 second, stack on single unit
New: Damage every 0.6 second, add old shell's duration
-----------------------------
-> Plasma Field
-----------------------------
Deals (300 * level) + (distance/600 * 300) damage to units.
1.48f Changelog:
=====================
Gameplay:
- 1.24b compatible.
- Trigger System added.
- Timer System updated to v5.0
- Unit Indexing added.
- Unit Damage Detection added.
- Undone creeps creating special effects.
- Creeps creating script optimized.
- Removed Spectre Tower.
- Lightning Revanant Tower added.
Spells:
- Rewrote Soul Rip.
- Rewrote Chain Frost.
- Rewrote Powershot.
- Rewrote Starfall.
- Removed Dispersion, Plasma Field added.
- Cooldown System introduced. (Prevent spells from spamming)
- Ion Shell damaging period reduced.
- Unworked Sun Strike's fire effect.
- Optimized Tower Upgrade script.
-----------------------------
-> Chain Frost
-----------------------------
Old: 0.33 second cooldown, 650 Damage * Level
New: 1 second cooldown, 800 Damage * Level
-----------------------------
-> Ion Shell
-----------------------------
Old: Damage every 1 second, stack on single unit
New: Damage every 0.6 second, add old shell's duration
-----------------------------
-> Plasma Field
-----------------------------
Deals (300 * level) + (distance/600 * 300) damage to units.
Beta: 1.48g Revision 07
- Changed model for Chain Frost missle.
- Changed attachment for Lich.
- Fixed some group leak.
- Performance improvement.
- Fixed bug where Undying does not want to cast Soul Rip.
Unprotected version is here also.
The beta session is going end soon, the final version of v1.48g will be released at end of the session.
Please do tell me what you liked to see in the new version.
Credits to:
- Those who left 2 cents. :thup:
- BlackRose, for designing the thread.
- Icons and models makers.