Region

Viceroy_Shem

New Member
well im still planning about it
after learning that once a gate is opened and not destroyed
the computer moves to the next targeted gate


can you please make me 1
 

X.Terror.X

New Member
Trigger:
  • Events
    • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Region 4 matching (((Owner of (Matching unit)) Equal to Player 1 (Red)) and ((Issued order) Not equal to (Order(attack))))) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 5)


is this something you want?
or you might let it trigger when the unit really enters the region.


Trigger:
  • Events
    • Unit - A unit enters Region 4
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To (Center of Region 5)
 

Viceroy_Shem

New Member
Trigger:
  • Events
    • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Region 4 matching (((Owner of (Matching unit)) Equal to Player 1 (Red)) and ((Issued order) Not equal to (Order(attack))))) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 5)


is this something you want?
or you might let it trigger when the unit really enters the region.


Trigger:
  • Events
    • Unit - A unit enters Region 4
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To (Center of Region 5)
hehehe the answer to my problem
thanks mate
thank you very much
 

Accname

2D-Graphics enthusiast
hehehe the answer to my problem
thanks mate
thank you very much
i wouldnt recommend using those triggers posted above since they leak heavily. periodic unit group leaks are a bad thing to happen.

Trigger:
  • Events
    • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • set Temp_Group = (Units in Region 4 matching (((Owner of (Matching unit)) Equal to Player 1 (Red)) and ((Issued order) Not equal to (Order(attack)))))
      • set Temp_Point = (Center of Region 5)
      • Unit Group - pick all units in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To TempPoint
      • custom script: call DestroyGroup (udg_Temp_Group)
      • custom script: call RemoveLocation (udg_Temp_Point)


thats how it should look like if you want it to work properly.

@X.Terror.X: if you know what memory leaks are you shouldnt post leaking triggers in this forums section because alot of beginners do not know. if you dont know what they are you should better read some good turtorials about memory leaks before posting triggers here again. memory leaks are a serious danger to wc3 map making and should be avoided as best as possible.
 
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