Does CREATING a unit (that happens to be inside a region)
Count as an event "Unit - a unit enters a region" ?????
Yes
The only thing is, if theres nothing there to attack, or nothing the unit can see within his "aquistion range" - he'll go back to where he was and stay. Thats my prob.
That's cause by 1 of 2 things:
1) The unit is owned by a comp which has been given an AI.
2) The unit is owned by neutral hostile.
For both cases, its a complete b*tch to get the units to do what you want, and I believe in case 2) its pretty much impossible, neutral hostile units are the most stubborn units you will ever meet.
In the case of 1), a possiblity to fix the problem is to use the action 'AI - Ignore all unit guard positions', with the key being that you must use this action
every single time you create units for that player.
Oh yeah, and since I spent forever figuring it out, here's my take on making a non-person owned player that you can control fully using triggers:
1) go to scenario -> player properties , pick any player out of players 1 - 12, and set the player controller to
neutral.
2) Use the action 'player - set alliance' , to make that neutral player hostile towards your other person-owned players. Remember to do it both ways i.e. player x hostile to player y, and player y hostile to player x.
3) Thats pretty much it, just make sure you do
not assign an AI to that neutral player, and thus you will be able to have full trigger control over it.