Reigons

Surferkid993

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Is there a way to combine reigons so I have less triggers, or is there an easier way to make a keep off the grass game?
 
You could just use a trigger that senses when a unit enters a terrain type of "grass" instead if you want any and all grass to kill the unit. And yes, there is a way to combine regions. You have to use World Editor Unlimited (WEU), however. You can find it at umswe.wc3campaigns.com/weu.

-Demonfaze
 
Well, I looked back and forth between every single event possible, I dont see any event that can trigger it for a unit entering a terrain of grass. Not even a combo of event a condition. Maybe it can be an action with if then elce. I will look into it.
 
I dont see any trigger at all that can be used for when a unit goes onto the grass.
 
I don't know either, but a few days ago (When I first joined) I saw someone post something like Terrain Type Comparison or something. It's under where someone wanted a ship to "line-bomb" an area of water and wanted it to show different animatins for land, shallow water, and deep water. I thought maybe because I use WEU then it doesn't have the latest trigger functions added in 1.18 and this comparison may have been one of them.

-Demonfaze
 
I was looking through the previous threads, I could not find it but if anyone does please post a link so I can take a look at it, meanwhille I'll be looking.
 
That's true; there is a condition for terrain, but no event, so it would need to be periodic.
 
Don't have the editor out so bear with me:

Code:
[U]Event[/U]: 
Every 1 seconds of the game
[U]Condition[/U]:
[U]Action[/U]: 
Pick every unit in (entire map) and do (actions)
If/Then/Else (multiple functions)
[B]If (conditions)[/B] 
Terrain type of (position of picked unit) equal to (grass tile)
[B]Then (actions)[/B]
Unit - Explode picked unit
[b]Else (actions)[/B]
Do Nothing

The line "Do Nothing" literally does nothing but take up space in your map so technically you can just leave the Else part blank. This goes for any trigger like this where "Else" shouldn't do anything.

-Demonfaze
 
I took a look at the conditions and found a terrain type trigger but all it a llows me to do is say if the terrain in region is equal to type.
 
Yeah, sorry I guess I meant to say something like the region around the unit equal to (grass tile).
Thanks for your understanding.

-Demonfaze
 
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