Reliable visibility detection?

LurkerAspect

Now officially a Super Lurker
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Hi there :D I'm back for a spell.

My problem today is that I cannot reliably detect that a unit is visible to a player. If I use Is Unit Visible to Player, then it only detects units that are within acquisition ranges of the player's units, if I use Is Unit/Point fogged to player, then it either sees ALL units in range (regardless of whether or not they're fogged), or only those that are fogged, depending on whether I use true/false.

I'm really stumped, help would be appreciated! It's the only obstacle to my awesome AI system.
 

thorhunter

You can change this now in User CP.
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32
According to what you've said you can detect whether units are visible with checking if units are fogged = true and units are fogged = false simutaneously.
 
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