TomTTT
New Member
- Reaction score
- 44
So i'm trying to make that whenever a player purchase an item, the upgrade level for all players, which i made. But i want this to change the item when the player buys it, and when i used Remove it didn't work. here's my trigger:
Summing up:
It IS creating the other item, it ISN'T removing the item bought. it IS setting the research level.
Help?
(btw - I changed the from World Tree 0008 <gen> to (Selling unit), didn't work either.
Trigger:
- Then - Actions
- Neutral Building - Remove Create Angel's Aura from World Tree 0008 <gen>
- Neutral Building - Add Upgrade Angel's Aura 1 to (Selling unit) with 1 in stock and a max stock of 1
- Player - Set the current research level of Create Angel's Aura to 1 for Player 1 (Red)
- Player - Set the current research level of Create Angel's Aura to 1 for Player 2 (Blue)
- Player - Set the current research level of Create Angel's Aura to 1 for Player 3 (Teal)
- Item - Remove (Sold Item)
Summing up:
It IS creating the other item, it ISN'T removing the item bought. it IS setting the research level.
Help?
(btw - I changed the from World Tree 0008 <gen> to (Selling unit), didn't work either.