Remove Item from Shop after purchasing?

Bennittow

New Member
Reaction score
1
Im using an Item to activate a Quest. When the Item is purchased the quest starts.
But i want the Item to be removed from the shop. So it cant be sold anymore.
Any ideas??
 

Necrach

You can change this now in User CP.
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62
There is no smooth way I can think of, but I guess you could replace the shop with another one lacking that item. Would be a lot of replacement possibilities if there is several of these Quest starting items in one shop, though :p
 

BloodySkullz

Active Member
Reaction score
10
Trigger Functions
>Neutral Buildings
>Remove Item-Type(From All Marketplace/From Marketplace)

Set desired item type to remove it
 

Magthridon96

Member
Reaction score
2
JASS:
library RemoveQitem
    private function remove takes nothing returns boolean
        local integer id = GetItemTypeId(GetManipulatedItem())
        if id == 'Some Item Id' then
            call SetPlayerTechMaxAllowed(GetTriggerPlayer(),id,-1)
        endif
        return false
    endfunction
    private module Init
        private static method onInit takes nothing returns nothing
            local trigger t = CreateTrigger()
            call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_PICKUP_ITEM)
            call TriggerAddCondition(t,Condition(function remove))
            set t = null
        endmethod
    endmodule
    private struct Inits extends array
        implement Init
    endstruct
endlibrary


Your welcome :D
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Why the BJ? And the struct?
Also, you'd need a new trigger/a bunch of or's for your script.
Just remove the "sold item" from the shops.
Can easily be done in GUI, assuming the OP doesn't use JASS.
 
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