[Request] Create an .SLK file from fields in WC3 Object Editor

Komaqtion

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Hi!

So, I'm trying to create a "system" (Might not be a system if I get this tool I need) which will store many values of the Object Editor in Warcraft 3...

So, I'm in need of a tool which will extract that data from the MPQ file, and the create an .SLK file from it (So it can be used with the [ljass]//!loaddata[/ljass] keyword)

Anyone knows how to make a tool like this ? :eek:

(As I'm just starting to write C++ code, only in the "Console" so far, I definitely don't have the knowledge to do something like this XD)

Please, if you need more information just ask ;)
 

Weegee

Go Weegee!
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problem is, a .SLK file isn't a normal generic file that anyone can make. You'll have to see if you can find someone who can generate a .SLK file
 

Samael88

Evil always finds a way
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I found this:
http://filext.com/file-extension/SLK
Perhaps that can help you, especially the "Identifying characters Hex: 49 44 3B 50 , ASCII: ID;P" part. The one thing that worries me tho is that it is a excel file, excel is a microsoft program, they usually have copyright on all their stuff including file extentions:(
 
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