Request your GUI spells here!

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Ayanami

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I've decided to make spells for those who need some help. I can only do GUI (sadly). Can't do hashtables because for some reason, it's bugged in my World Editor. Please post your request with much details as possible (eg: Spell effects, MUI, etc.) In any case where you detected bugs in your spells, or the spell simply didn't match what you described, feel free to post your reply. I'll try to fix it as soon as possible.

Note: It may take some time for me to complete the spells, so please be patient. Thank you. :thup:

If anyone wants to help out with this task, send me a message.

Please note that spells with insufficient information will be marked. If information isn't provided in 1 week, the request will be removed from the post

This is not a request thread where spells will be completed instantly. It's based on how free the crew and I are. So please do not expect us to complete your requests in a second. And please do not make your request sound as if it is priority. It is not going to happen. This thread does not accept spell packs, so do not request multiple spells at once.

Requests
Hildagarn, Creaping Death - Completed
Ph[o]bia, Ring of Fire and Eye of the Devil - Completed
Avaleirra, Arcane Flurry - Completed
INCINERATE, Sprout - Completed
Archideas, Berserker's Rampage - Completed
NoobImbaPro, Telepathy - Completed
Hildagarn, Essence of Life - Completed
GhosTHunteR, Icicle Fury - Completed
Dest, Charge Current, Eleclipse and Energitism - Completed
nabbig2, Frenzy - Completed
Hildagarn, Shock Ball and Heal Ball - Completed
adeoin, Slash and Shield - Completed
Ruek, Triple Throw - Completed
threeninezer, Leap, Dodge, Frozen Shot and Force Shot - Completed
lionheadxO, Smokebomb - Completed
ToolTipError, Heal - Completed
Ph[o]bia, Multishot and Demonic Skull - Completed
Avaleirra, Chatoic Bond - Completed
Gwafu, Soul Drain - Completed
envenger, Blood Worms - Completed
Failenx, Ditto - Completed
Gwafu, Raise Dead - Completed
INCINERATE, Regeneration - Completed
mariopoop, Explosion and Madness Epidemic Virus - Currently Free
envenger, Blood Bath - Completed
Gwafu, Elemental Bond - Completed
Gwafu, Tech Shield and Psionic Break - Completed
zxczxzczx, Universal Block - Completed
envenger, Blood Strike - Completed
Hildagarn, Defend - Completed
yuganeigii, Spirit Orb & Celestial Strike - Completed
Hildagarn, Ultimate Defense - Completed
Vaynard, Poop Bomb - Completed
dondonda, Blast & Push - Completed
Avaleirra, Frozen Core - Completed
envenger, Curse of the Undead - Completed
ZZY, Vicious Mirror - Completed
Crusher, Agony - Completed
icepig01, Leap, Vanish, Disarm and Sword Throw - Completed
Hildagarn, Identify, Understanding Identification & Identity Call - Completed
Vaynard, Pushing Wave - Completed
envenger, Judgment of Light - Completed
INCINERATE, Fissure - Completed
icepig01, Epicenter - Completed
Gwafu, Rain of Fire - Completed
icepig01, [Hero] Maliken - Completed
Undead.Cow, Last Vengeance, Bleed & Ravage - Completed
puppetmaster, Puppet Master, Fiend's Grip, Plasma Field & Eye of the Storm - Completed
Failenx, Penance - Completed
NeuroToxin, Poisoinous Trap, Stealth Through, Ghostly Aura & Spiritual Essence - Completed
Tarivol, Platoon Overview, Satchel Charge & Sprint - Not started
Avaleirra, Lava Stream - Completed
puppetmaster, Star Cry, Laser Beam & Death Ward - Completed
Steamsteam, Summon Knight - Completed
The-Shadows, Snipe - Completed
avalya, Tempest - Completed
dewouter99, Toss - Completed
Avaleirra, Jet Pack, Hidden Bomb and Mechanical Cage - Completed
Crusher, Craze - Completed
avalya, Mjolnir - Completed
Hildagarn, Titan Bomb - Completed
Ranzatsu, Necrobolt - Completed
Steamsteam, Time Channel - Completed
Final.Mix, Enchant - Completed
Accumilater, Lay Egg - Completed
bryanEX1993, Srafe - Not started
AbsoIuteZero, Chaos Arrow - Completed
puppetmaster, Acid Cocktail, Cursed Ground & Sonar Scream - Completed
Undead.Cow, Burrow Strike & Spiked Barrier - Not started
Ryuu, Frozen Dragon - Completed
Murre, [Hero] Pandamonium - Not started
Finestdeath, Incendinary Grenade & Multi Grenade Launcher - Not started
Avaleirra, Nanobots - Completed
CungPowCow, Fortification, Medical Supplies, Territory Spikes & Cannon! - Not started
puppetmaster, Sword of Justice, Courageous Blade, Presence of Dark Blade & Sonic Blow - Not started
Accumilater, Multishot - Not started
Avaleirra, Fear - Completed
Wild Karrd, Overeating & Death Recoil - Completed
Avaleirra, Headrush, Burrow, Forked Carapace & Entrench - Not started
icepig01, Triple Blow, Asura Strike, Magical Shield & Flame Consumption - Not started
lionheadxO, Betrayal of Flesh - Completed
rongheng, Exploding Clone - Not started
LearningCode, Chain Shackle - Completed
Murre, Reverse Polarity - Completed
Vaynard, Fake Dead - Completed
Vaynard, Teleport - Completed
ZelNaga, Disease Nova - Completed
Kibaranger, Sand Storm - Completed
Darkdwarf, Grenade - Not started
Kibaranger, Dream Coil - Not started
RangerX, Life Tap - Completed
Aqkastik, Ripping Wave - Completed
Aqkastik, Aqua Bouble - Not started
Finestdeath, DNA Replication - Not started
DarkSky, Illusive Sacrifice - Not started
envenger, Charge - Not started
kingkwong92, Static Needles - Completed
sidove, Disease - In progress by Salene
Bananarama1, Chemical Fiends - Completed
Bananarama1, Healing Elixirs - Completed
Accumilater, Iceward Intelligence - Completed
rafaxik, Voodoo Aura - Not started
OmegaRed1190, Tornado - Not started
TideOfChaos, Flick - Not started
INCINERATE, Inner Vitality - Completed
yami-joey, Dragon Strike - Not started
xan029, Arcane Disruption - Not started


Demo Maps
Jet Pack, Hidden Bomb & Mechanical Cage by NoobImbaPro & Moridin
Nanobots by Weep
Death Recoil & Overeating by Weep & Glenphir
Chain Shackle by millz-
Time Channel by N(O.O)B
Lay Egg by N(O.O)B
Chaos Arrow by N(O.O)B
Frozen Dragon by N(O.O)B
Reverse Polarity by Glenphir
Betrayal of Flesh by Glenphir
Titan Bomb by Glenphir
Fear by skyblade333
Teleport by Undead.Cow
Enchant by skyblade333
Tempest by Glenphir
Fake Dead by skyblade333 & N(O.O)B
Disease Nova by millz- & Glenphir
Sand Storm by N(O.O)B
Acid Cocktail, Cursed Ground & Sonar Scream by NoobImbaPro
Life Tap by skyblade333 & N(O.O)B
Ripping Wave by Glenphir
Static Needles by Glenphir
Iceward Intelligence by N(O.O)B
Chemical Fiends by kingkwong92
Healing Elixers by Glenphir
Inner Vitality by Gtam
 
ok, Here's pne


Creaping Death
The Shadow Walker throws out a skull (death coil art) that Does his mind (intell) as damage, then splits into 3 smaller (doesn't have to be smaller) skulls that do his Mind divided by 3 to each target

Clarify: It shoots a skull at one unit and when it hits it splits into 3 lesser skulls that hit 3 other units


only one person can be each hero so it doesn't have to be Mui
 
My english suck , so I'll try to do my best :p .

I don't have a name but this isn't a problem^^.
It create 10 fire ball (idc about the model) then each ball move to make a kinda big spiral around the caster


second one:
Eye of the devil:
When the caster cast the spell , it create an oval and a circle in to make an eye at the target point , 2 seconds later the eye is destroyed and it create an explosion in the middle of the circle.


I hope you did understand.



Edit: can it be Mui pls , if its possible
 
ok, Here's pne


Creaping Death
The Shadow Walker throws out a skull (death coil art) that Does his mind (intell) as damage, then splits into 3 smaller (doesn't have to be smaller) skulls that do his Mind divided by 3 to each target

Clarify: It shoots a skull at one unit and when it hits it splits into 3 lesser skulls that hit 3 other units


only one person can be each hero so it doesn't have to be Mui

I'll get started on this first right now.
 
Why can't you do hashtables? Are you using NewGen? That doesn't have the new GUI functions, if I remember correctly. Using the normal editor will work (unless you want to use JASS natives).
If not, reinstall.

Anyway, make sure you destroy/remove/null variables when the values aren't needed anymore. Leaks are no fun for anyone.
 
Why can't you do hashtables? Are you using NewGen? That doesn't have the new GUI functions, if I remember correctly. Using the normal editor will work (unless you want to use JASS natives).
If not, reinstall.

Anyway, make sure you destroy/remove/null variables when the values aren't needed anymore. Leaks are no fun for anyone.

Well the problem is, my normal World Editor screws up for some reason. Just auto shuts down after having a "Windows is not responding error". Tried re-installing but just doesn't work.
 
So it just crashes? Odd... Your sure your running 1.24b, with no addons (plain World Editor, without addons like EGUI)?
 
....the creaping death spell doesn't work on the headhunters, or the raiders, and if you move, not even the blademaster

edit: nevermind, you had "turn off this trigger" without ever turning it back on
 
....the creaping death spell doesn't work on the headhunters, or the raiders, and if you move, not even the blademaster

edit: nevermind, you had "turn off this trigger" without ever turning it back on

Hmm was working perfectly for me. That turn off was meant to disable multiple cast, so that your projectiles won't end up being stuck in mid-air when the spell is cast again.
 
It will have a cooldown so it won't be able to cast multiple times

Say, would you like the help me make ability triggs for my RPG?
 
Hi, I have a spell request :)


Arance Flurry
The Phoenix guard unleashes all her arcane energy and begins blinking rapidly at all targets in a 900 radius around her. The Phoenix guard will continue to blink until all units in the area are dead. Units that leave the 900 radius will no longer be blinked at. Units that enter will count as a unit that needs to be killed. The Phoenix guard I'd invulnerable in this state.

Level 1) blinks every 0.7 seconds, does her normal damage per blink.
Level 2) blinks every 0.6 seconds, does double her normal damage.
Level 3) blinks every 0.5 seconds, does triple her normal damage.

To make it more clear, the hero basically begins a rapid series of blink strikes at random enemy units in a 900 radius around her. The hero will nit stop until all units in the 900 radius of her starting point are dead. Units that leave the radius will no longer be blinked at. And units that enter will be blinked at until they die or leave. The hero is invulnerable in this state.

I'm using the blood elf Phoenix guard model, so when you're adding special effects fire or arcane stuff would be cool. If there was a way to show the radius (runes, flames, or somethin) that would be great.

http://www.hiveworkshop.com/forums/m...Dlist&r=20



A few requests:
GUI
Does not have to be MUI
a demo map would be awesome
ask questions if you are unsure of something!

Rep and credits will be given.



Thanks a ton,
Ava
 
you could use the omnislash ability in the spell section and modify it so that it hits until all units in the area are dead or gone
 
Yeah, Avaleirra, it's really a simple spell to do, just base it on Omnislash, and modify so the point of the caster is instead the point in the middle, and don't have a slashcounter, just turn it off if there are no nearby alive enemy units that can be hit by the spell.
 
hi i got a spell request

im trying to make this awesome berkserker head hunter hero, and im not good enough with the editor to make this spell.

basically i want a troll to throw a rather large spear as an ultimate spell that can impale all targets it hits in a straight line , sending them into walls /cliffs/trees/shops.. basically it stops moving the affected units once it hits something solid. i would like missile speed/ damage and range to be improvable via leveling


it would be pretty cool to see alot of blood effects from the impaling :D

thanks in advance if you can do this
 
I'm not sure that's possible in GUI.

It is, probably using a sliding system and a dummy unit as the missile.

BTW, Glephir, did you ever see Preditors thread? it was pretty much the same as this. If this ends up like it, be prepared for a lot of work.
 
It is, probably using a sliding system and a dummy unit as the missile.

Which would use JASS, which would mean this isn't possible in 100% GUI.
Doesn't matter anyway. Doesn't hurt to try it in GUI.

You'd be surprised what people can do in GUI. I knew a guy who did some pretty crazy shit. Said he knew GUI and (v)JASS, and used GUI 99.999% of the time. Only time he used JASS was for removing leaks.

(If you ever play a map called "The Scourge of Lordaeron", by Pman (or whatever he goes by these days. AFAIK, "Costin_Razvan" currently updates it), look at the early versions. This guy I'm talking about did most of the systems, and he can do a lot cooler stuff)
 
Which would use JASS, which would mean this isn't possible in 100% GUI.
Doesn't matter anyway. Doesn't hurt to try it in GUI.
Sliding Systems and dummy units are easily done in GUI. JASS is just more efficient (And easier for those that know how to use it)

You'd be surprised what people can do in GUI. I knew a guy who did some pretty crazy shit. Said he knew GUI and (v)JASS, and used GUI 99.999% of the time. Only time he used JASS was for removing leaks
I know, a ton of things can be done in GUI, I'm not the one saying something can't.
 
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