rescuable units


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how do make it so when a hero/unit breaks down a gate he unlocks more units to help him, like in the campaign anything will help thanks :D


You can change this now in User CP.
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Something like this:
  • Rescue
    • Events
      • Destructible - Gate (Diagonal 1) 0000 <gen> dies
    • Conditions
      • ((Killing unit) is A Hero) Equal to True
    • Actions
      • Set Temp_Group = (Units in Region 1 <gen>)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Rescue (Picked unit) for (Owner of (Killing unit)) and Change color
      • Custom script: call DestroyGroup(udg_Temp_Group)

Just change the event gate to yours, and you need to create a region within the area behind the gate which contain the rescuable unit :D
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