Grags_1977
Ultra Cool Member
- Reaction score
- 32
Searchers... This is how you reset a Countdown Timer.
Many thanks inevit4ble. :thup:
Original Message
Trigger:
- Your Trigger
- Events
- Conditions
- Actions
- Countdown Timer - Pause YourTimer
- Countdown Timer - Start YourTimer as a One-shot timer that will expire in 120.00 seconds
Many thanks inevit4ble. :thup:
Original Message
Grrr my trigger isn't working. It just gives me a blank timer window...
Trigger:
- Unit Attacked
- Events
- Unit - A unit owned by Player 12 (Brown) Is attacked
- Conditions
- (Attacking unit) Equal to Unit_Hero
- Actions
- Countdown Timer - Destroy (Last created timer window)
- Custom script: call DestroyTimer( udg_TimerFriendsAgain )
- Player Group - Make (All players) treat (All players) as an Enemy
- Countdown Timer - Start TimerFriendsAgain as a One-shot timer that will expire in 120.00 seconds
- Countdown Timer - Create a timer window for TimerFriendsAgain with title Wanted!
- Countdown Timer - Pause (Last started timer)
What i'm after is every time the hero attacks a villager the timer resets back to 2 minutes.
I've searched high and low on the forums which is where I got the custom script. But all it's doing is giving me a blank timer window.
Any help please?