Resource

Vylatin

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I have the same problem as Litan - a resource board appears when a player leaves the game. Here is my triggers. Please check them out and see if you can find the problem. Credit if you fix it! :D :thup: :thup:
 

Ancient-wolf

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remove the teams trigger, i think it is because its full shared unit control, when they leave the resources are shared aswell, go to Scenario > Force properties and fix the teams there
 

Vylatin

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32
It looks like something in this style

............Allied.........Allied Victory...........Share Vision........Share Unit Control

Team 1.....x..................x...........................x
Team 2.....x..................x...........................x


As you can see is there no "shared unit control". Good to know: it is 5v5. Red and green are neutrals. Red is in team 1, while green is in team 2.
 

Ancient-wolf

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yeh.. fix the teams there, put red, blue or who you want in team 1 while the rest is in team 2 or even team 3 and 4 ;)
 

Vylatin

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I forgot to say that red and green are like shops for each team. If i put them in other teams will they probably not be allied? :S
 

Ancient-wolf

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you don't need to use green and red as shops if you don't want them for separate teams otherwise just use natural passive shops so both can shop in them
 

Vylatin

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My game works like DotA. There are two bases, with shops and one destroyable building. I don't want red and green to be computers, because then they will be shown in a created game, before started. ah.. can i trust you? I can send you the map.
 

Ancient-wolf

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huh? how do you mean =s? Dota has a defensive structure at their bases, at the shops... and secondly, i do not know how Dota took away the AI at the start of the game, mate those dudes are professional, i am not that good :p
 

Vylatin

New Member
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32
YEEEES! i fixed it :D I changed some stuffs in "Setup Players". I changed for each team:

PlayersSentinelCount to ((Race of (Matching player)) Equal to night elf
PlayersScourgeCount to ((Race of (Matching player)) Equal to undead

PlayersSentinelReverse to ((Race of (Matching player)) Equal to night elf
PlayersScourgeReverse to ((Race of (Matching player)) Equal to undead

And now no resource board turns up!!! <3 <3 <3
 
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