I have the same problem as Litan - a resource board appears when a player leaves the game. Here is my triggers. Please check them out and see if you can find the problem. Credit if you fix it! :thup: :thup:
remove the teams trigger, i think it is because its full shared unit control, when they leave the resources are shared aswell, go to Scenario > Force properties and fix the teams there
you don't need to use green and red as shops if you don't want them for separate teams otherwise just use natural passive shops so both can shop in them
My game works like DotA. There are two bases, with shops and one destroyable building. I don't want red and green to be computers, because then they will be shown in a created game, before started. ah.. can i trust you? I can send you the map.
huh? how do you mean =s? Dota has a defensive structure at their bases, at the shops... and secondly, i do not know how Dota took away the AI at the start of the game, mate those dudes are professional, i am not that good
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some