Respawn help

MasterOfABCs

Unacceptable!
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I've tried i don't know how many times to do this........ i just cant get it ARGH :banghead:. all my units are already placed, is their a a away to make them respawn 120.00 seconds after they DIE.
 
Well, there are a few ways you could do it. And depending on exactly how the monsters are distributed could make it more or less difficult. Anyways a general way to do this would be

Code:
RESPAWN

EVENTS:
Unit - A Unit (Dies)

CONDITIONS:
Unit - Unit-type of (Dying Unit) equal to <whatever>

ACTIONS:
Custom Script: call PolledWait (<time>) // PolledWait is a replacement for the normal Wait function that works much better, by making sure the same time passes in game for all players, avoiding lag issues with long wait commands.
Unit - Creat 1 <type of dying unit> at Random Point in Region <Origin of Dying Unit>
// or
Trigger - Run Trigger <Spawn Trigger>
 
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