Respawn trigger not working properly?

Corleone

New Member
Reaction score
44
I've finished my spell for the spell contest ages ago, but when I tried to make a trigger that would make the mobs res after 45 seconds, it won't exactly work. I can't seem to figure out what's wrong.

Code:
function Trig_Unit_Death_Type takes nothing returns boolean
    return GetUnitTypeId(GetTriggerUnit()) != GetUnitTypeId(udg_Blademaster)
endfunction

function Trig_Unit_Death_MUI_Actions takes nothing returns nothing
    local location DyingPosition
    local unit DeadUnit
    if ( Trig_Unit_Death_Type() ) then
        set DeadUnit = GetTriggerUnit()
        set DyingPosition = GetUnitLoc(DeadUnit)
        call TriggerSleepAction( 45.00 )
        call CreateNUnitsAtLoc( 1, GetUnitTypeId(DeadUnit), GetOwningPlayer(DeadUnit), DyingPosition, GetRandomDirectionDeg() )
        set DeadUnit = null
        call RemoveLocation ( DyingPosition )
    else
        set DeadUnit = udg_Blademaster
        set DyingPosition = GetRectCenter(GetPlayableMapRect())
        call ReviveHeroLoc( DeadUnit, DyingPosition, true )
        call RemoveLocation ( DyingPosition )
        set DeadUnit = null
    endif
endfunction

//===========================================================================
function InitTrig_Unit_Death_MUI takes nothing returns nothing
    set gg_trg_Unit_Death_MUI = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Unit_Death_MUI, EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_Unit_Death_MUI, function Trig_Unit_Death_MUI_Actions )
endfunction

The condition works, because it will res the Blademaster. However, it won't go past the 45 second wait. Any idea why?
 

emjlr3

Change can be a good thing
Reaction score
395
what is the problem, looks like it should work from where im sitting

btw ur loc is not nulled

anywho, GetTriggerUnit() in taht function my not work, duno

i reccomend

set bj_ghoul[55] = GetTriggerUnit() , and use that in ur condition function
 

Corleone

New Member
Reaction score
44
what is the problem, looks like it should work from where im sitting

btw ur loc is not nulled

anywho, GetTriggerUnit() in taht function my not work, duno

i reccomend

set bj_ghoul[55] = GetTriggerUnit() , and use that in ur condition function

Well, AceHart couldn't find any problems either, but it still wouldn't work. Triggering Unit works great in GUI, so why exactly wouldn't it work here? Also, could you explain what the bj_ghoul[55] is?
 

SFilip

Gone but not forgotten
Reaction score
633
> what the bj_ghoul[55] is?
An unused global unit variable.
Actually the first couple of indexes are used somewhere at map init I think, but the rest isn't so you can always use it as a temporary variable if you need one.
 

Corleone

New Member
Reaction score
44
> what the bj_ghoul[55] is?
An unused global unit variable.
Actually the first couple of indexes are used somewhere at map init I think, but the rest isn't so you can always use it as a temporary variable if you need one.

Global variable? Wouldn't that mean that it'll only res one unit, because it's not MUI any more?
 

emjlr3

Change can be a good thing
Reaction score
395
the boolexpr would be instant, so it would be done right after u set it, and rdy for another death event
the bj_ghoul is just to trasnfer ur unit to and from another function
 

Corleone

New Member
Reaction score
44
set bj_ghoul[55] = GetTriggerUnit() , and use that in ur condition function

Right, I set the "bj_ghoul[55] = GetTriggeringUnit()" at the start of the condition function, and replaced the "GetUnitTypeId(GetTriggeringUnit())" with "GetUnitTypeId(bj_ghoul[55])" and it made WE crash. I'm guessing I changed something I shouldn't have changed, or pasted the bj_ghoul[55] at the wrong place. Care to show me how it's done right? ( In the trigger I posted, preferably )

EDIT: I also pasted it in the Actions function, of course, but then it 'expected a name' at the GetUnitTypeId(bj_ghoul[55]) and gave me several errors like "expected endif" at a comment line..
 

emjlr3

Change can be a good thing
Reaction score
395
y don't u post your most recent trigger

on second thought, try this

Code:
globals
    trigger gg_trg_Unit_Death_MUI
    unit udg_Blademaster
endglobals



function Trig_Unit_Death_MUI_Actions takes nothing returns nothing    
    local unit DeadUnit = GetTriggerUnit()
    local real x
    local real y
    
    if GetUnitTypeId(DeadUnit) != GetUnitTypeId(udg_Blademaster) then
        set x = GetUnitX(DeadUnit)
        set y = GetUnitY(DeadUnit)
        call PolledWait(45.)
        call CreateUnit(GetOwningPlayer(DeadUnit),GetUnitTypeId(DeadUnit),x,y,GetRandomReal(0,360))
    else
        call ReviveHero(DeadUnit,GetRectCenterX(bj_mapInitialPlayableArea),GetRectCenterY(bj_mapInitialPlayableArea),true)
    endif
    
    set DeadUnit = null
endfunction

//===========================================================================
function InitTrig_Unit_Death_MUI takes nothing returns nothing
    set gg_trg_Unit_Death_MUI = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Unit_Death_MUI, EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_Unit_Death_MUI, function Trig_Unit_Death_MUI_Actions )
endfunction

much easier then your, no?

note my changes and make sure you understand it all, before you go blindly pasting it into your map

btw, i am assuming all creeps are owned by the same person

so just putting in the player would be better then GetOwningPlayer
 
L

leetslay

Guest
it's not "GetTriggeringUnit()" in JASS, it's "GetTriggerUnit()"
I assume that's what caused your WE to crash.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top