Respawning Items (split from "What would you like in the Trigger Editor?")

  • Thread starter Thread starter hoe hoe
  • Start date Start date
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hoe hoe

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i need help bad

ok well i need lots of help making items respawn. it would be nice if you could give me an example. :)
 
i need help bad

oh ya and i know it needs to be made off triggers and if not i still need an example. ty
 
I have split these two posts from the "What would you like in the Trigger Editor?" thread, where they were originally posted. hoe hoe, in the future, make a thread for your questions, don't put them in other people's threads.
 
What do you meen by "Making Items Respawn"? Do you want it, so that when someone pickes up the item, a new one appears? When it is used? When someone attacks it? Where should if be created? After how long?
 
hoe hoe

ok i need help making the items reappear when people take them. for example if someone takes a coin its comes back. thats wat i need. oh and sorry for putting my needed help in a used thread im a noob to this formum stuff no hard feelings ok. :)
 
Something like this:
Code:
Events
    Unit picks up item
Conditions
Actions
    Wait ______ seconds
    Create item of type (Type of (Item being manipulated)) at (position of (Item being manipulated))
Sorry that I can't post the exact code. Hope that helps!
 
well, id do something quite simaler to that

Events:
-Unit- A unit aquires an item
Actions:
-item- Create Item-type of (item being manipulated) at (whatever reigon you want)

that is if you want the same item to respawn
if you want a delay for the respawn do

Events:
-Unit- A unit aquires an item
Actions:
-Wait X seconds
-item- Create Item-type of (item being manipulated) at (whatever reigon you want)

i hope that helps
 
another thing

i need help making an elapsed time period to find the items to battle with. now can you give me the exact example plz i need it bad. for example the time period needs to be set to 10 minutes or more to find items than after you find stuff you battle oh and also i g2 make a trigger for no contact with the other oponents inbetween that 10 minute time period. this 1 doesnt sound to hard. plz help me. and by the way i got the triggers for the item resawn thing thanks for that guys.
 
No offense but wtf are you talking about? Items to battle with? Dont you pick those up yourselves?? Not enough information. What is g2?
 
g2 = got to and he wants a time limit to find items to battle with, kinda liek in tome hunters 10-30 minutes to pick-up tomes to kill the other person then you have an ultimate duel at the end

and for items, make them spawn at random point in playable map by this

map initilization

set item[1] = tome of strength
set item[1] = tome of intelligence
set item[3] = tome of agility

time - every 2 seconds of game

actions: Item - Create one item[math-random integer between 1 and 3] in random point in playble map area.
or something that like
 
Gotta sounds better than g2, wow 3 more letters :nuts:

anyways...

Event: Unit dies
Condition: Dying unit is in <Battlefield> equal to true
Condition: Integer - Number of living units in <Units owned by owner of dying unit> matching <matching unit is alive> equal to 0
Action: Wait (Game time) 20 seconds
Action: Unit Group - Pick every unit in <Units in <Battlefield> matching <boolean-<Matching unit> is alive equal to true>
 
piut items in arrays, have it mcreate them for the firs time ,then have a trigger that check if one of them are in the region, if not, create a random one from array
 
omfg guys cmon now

do you guys even know wat im talking about. ok no offence to you guys either but you r getting this shit all wrong.ok well ill give you an example of the time limit sort of thing i want. now at i meant is i want a time limit that i can make to find items like mechanical critars and gold coins to buy items from shop then once the time limit is up i want all the items to do the same the whole game BUT enable battle and allow the players to battle and when the time limit in active the players cannot battle. its pretty simple. plz give me the exact example of triggers.thanks guys. :)
 
english plz, I dont understand a word of that
 
You should read up about timers. I've never used them before, so I'm not quite sure how to use them.

To get the players not to attack each other, you could make them allied with triggers at the start, and then un-ally them after the timer runs out.
 
hoe hoe said:
do you guys even know wat im talking about.

Apparently not. Are you making a hero arena?
 
ok ill tell you wat im making. listen up carefully. now im making a map were you search for every item you can to get for your team of 4 players each ok. you get 10 or 15 minutes at the most to find the items to prepare for battle. also in that time period all players are invunerable.when the time limit ends the battle starts.then every player becomes uninvincible.when everybody is dead its over.
 
Eh, ill give it a try, but i think this is what you want ( at least what i got of it :o )

Call this at start:

Code:
Example 1
    Events
        Map initialization
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Owner of (Matching unit)) controller) Equal to User) and (((Matching unit) is A Hero) Equal to True))) and do (Actions)
            Loop - Actions
                Unit - Make (Picked unit) Invulnerable

and this will make them vurnable after 10 minites:

Code:
Example 2
    Events
        Time - Elapsed game time is 600.00 seconds
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Owner of (Matching unit)) controller) Equal to User) and (((Matching unit) is A Hero) Equal to True))) and do (Actions)
            Loop - Actions
                Unit - Make (Picked unit) Vulnerable
 
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