toxie
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Hi!
Let me quickly introduce myself before i start with my actual topic: I fell in love with Tempest back in the Jaguar days, and am still a fan til today (along with all other Llamasoft spinoffs that were released over the years, i even did my own variant in 96k some years ago: http://ainc.de/Games.htm (Tsunami 2010)). I also collect old consoles and games, but still miss one of the preferred NUON players to ever have enjoyed T3K.
So, back a decade ago, i fooled around with Nuance, the emulator, and now wanted to check back on the status of emulation. To my surprise, there are NO new emulators whatsoever. But, also to my surprise, the source code of Nuance was released on http://www.dragonshadow.com/
So i thought: why not give it a try and make it somehow compile again: Out of the box it did not work, as it missed some old libs, but thanks to the net, i could find versions that are close enough. And after some more time, i could make it compile and also work on my setup!
So here it is: https://sourceforge.net/projects/nuance-nuon-emulator/
( MOD EDIT: newest build is here: https://www.thehelper.net/threads/resurrecting-nuance.166935/post-1396926 )
And in the meantime i also made some more cleanups and fixes and optimizations, which lead to some bugs being fixed with (at least) Ballistic, T3K and Merlin Racing, so these are now running much smoother, display correctly (i think) and with mostly undistorted sound.
Unfortunately, (at least) Merlin Racing, T3K, Space Invaders XL still crash or hang during actual gameplay, and i don't know if i can actually make these work at some point, given that i don't have the experience of the awesome passed away original author. So i'm just standing on the shoulders of a giant here. But nevertheless, if this helps to get things going again with NUON emulation, then i'm glad to have helped.
There are still some things i want to do, especially with regards to optimizations and some fishy code, so there will at least be some more updates to the code until i need to pass this to somebody else.
Now some request: Does somebody know if Merlin Racing or T3K gamplay ever did work with some version of Nuance, with some special cfg setting combination maybe? Cause i thought i played T3K back in the days with it, although it was at <5 fps for sure.
Oh, and one more thing: Does somebody know if someone else also already started with tweaking the released source, so that we could combine our efforts? I couldn't find any indication myself though.
p.s.: as for my original goal: in T3K one can visit the vector test to prevent a hang from directly happening on level select.. If one then also selects a level > 1, then one can play for a while and finish levels, on my old/mid-range laptop almost fluid even!
Let me quickly introduce myself before i start with my actual topic: I fell in love with Tempest back in the Jaguar days, and am still a fan til today (along with all other Llamasoft spinoffs that were released over the years, i even did my own variant in 96k some years ago: http://ainc.de/Games.htm (Tsunami 2010)). I also collect old consoles and games, but still miss one of the preferred NUON players to ever have enjoyed T3K.
So, back a decade ago, i fooled around with Nuance, the emulator, and now wanted to check back on the status of emulation. To my surprise, there are NO new emulators whatsoever. But, also to my surprise, the source code of Nuance was released on http://www.dragonshadow.com/
So i thought: why not give it a try and make it somehow compile again: Out of the box it did not work, as it missed some old libs, but thanks to the net, i could find versions that are close enough. And after some more time, i could make it compile and also work on my setup!
So here it is: https://sourceforge.net/projects/nuance-nuon-emulator/
( MOD EDIT: newest build is here: https://www.thehelper.net/threads/resurrecting-nuance.166935/post-1396926 )
And in the meantime i also made some more cleanups and fixes and optimizations, which lead to some bugs being fixed with (at least) Ballistic, T3K and Merlin Racing, so these are now running much smoother, display correctly (i think) and with mostly undistorted sound.
Unfortunately, (at least) Merlin Racing, T3K, Space Invaders XL still crash or hang during actual gameplay, and i don't know if i can actually make these work at some point, given that i don't have the experience of the awesome passed away original author. So i'm just standing on the shoulders of a giant here. But nevertheless, if this helps to get things going again with NUON emulation, then i'm glad to have helped.
There are still some things i want to do, especially with regards to optimizations and some fishy code, so there will at least be some more updates to the code until i need to pass this to somebody else.
Now some request: Does somebody know if Merlin Racing or T3K gamplay ever did work with some version of Nuance, with some special cfg setting combination maybe? Cause i thought i played T3K back in the days with it, although it was at <5 fps for sure.
Oh, and one more thing: Does somebody know if someone else also already started with tweaking the released source, so that we could combine our efforts? I couldn't find any indication myself though.
p.s.: as for my original goal: in T3K one can visit the vector test to prevent a hang from directly happening on level select.. If one then also selects a level > 1, then one can play for a while and finish levels, on my old/mid-range laptop almost fluid even!
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