I wish I could have gotten further with it. The changes toxie has done make the code a lot more understandable. Still, no matter how many times I refactor things, I end up with the same crashes.
I don't have a very good understanding of the video interrupts. I tried to form some sort of relationship between the audio/video interrupts but the video just kept chugging along as if I wasn't even making changes. The audio seemed a lot more straightforward. Should the CPU effectively stall until the audio buffers are cleared?...who knows! It is such a high level emulation that things aren't really happening anywhere near how they originally did, including the ordering of some operations given the crashes. While it is nice to not have to think about timing, clearly there is something needed to give it some semblance of the original timing in at least in a couple circumstances. This emulator is especially frustrating since it is seemingly so close to making these games fully playable.
I don't have a very good understanding of the video interrupts. I tried to form some sort of relationship between the audio/video interrupts but the video just kept chugging along as if I wasn't even making changes. The audio seemed a lot more straightforward. Should the CPU effectively stall until the audio buffers are cleared?...who knows! It is such a high level emulation that things aren't really happening anywhere near how they originally did, including the ordering of some operations given the crashes. While it is nice to not have to think about timing, clearly there is something needed to give it some semblance of the original timing in at least in a couple circumstances. This emulator is especially frustrating since it is seemingly so close to making these games fully playable.
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