Discussion Resurrecting Nuance

Then back to the T3K deadlock issue..

One theory i have is the following: Could it be that due to the way the 'instantaneous' DMAs/Comms/etc work in Nuance, that T3K actually relies on these operations to take more cycles than 1?
So that the operations are executed too fast and thus the T3K code cannot react accordingly?
I wonder how one could fix/workaround this.
Add a queue that delays the signalling of certain operations?
Or delay the execution of certain commands by the spec'ed amount of cycles?
 
I would just slow everything down and work up. Add a bunch of delays and cut them and just brute force it. It is all about the timing.
 
Its not that straight forward though. One would have to buffer things that should be in flight whereas at the moment things are 'just done'.
But maybe its the only solution, who knows. (Jeffs source code could tell ;))
 
I just tweaked some more things in your commit, could you please doublecheck/review?
Looked through all the code, yes, great cleanups. Feel free to also delete all the unused variables you commented out, and the commented out code I left as notes to myself during intermediate changes that got squashed and then forgot to delete before sending the pull request. Oof. I even proof-read this.
 
Could you make a PR for this? Cause i don't know exactly which code/comments you mean. Thanks!
 
It is not dumped yet. when I look at the files, Tetris isn't there, even though it lists it to be there.

hopefully songbird will release it soon so we can finally play The Next Tetris without paying $800, Ebay has good deals for some stuff though, I remember one time when the Nuon was on there for $300 with everything with it, after all the controllers are hard to get.

It's actually dumped, didnt research about the next tetris. it's not actually called the next tetris, it's actually called toshiba sampler
 
Toshiba Sampler contains the only The Next Tetris official release.
 
While testing Nuance on my laptop, I noticed that the Tempest 3000 demo on the Toshiba sampler also crashes every time trying to start the game. Not sure it will help find the issue, but just another data point.
 
Then back to the T3K deadlock issue..

One theory i have is the following: Could it be that due to the way the 'instantaneous' DMAs/Comms/etc work in Nuance, that T3K actually relies on these operations to take more cycles than 1?
So that the operations are executed too fast and thus the T3K code cannot react accordingly?
I wonder how one could fix/workaround this.
Add a queue that delays the signalling of certain operations?
Or delay the execution of certain commands by the spec'ed amount of cycles?
I by now also experimented with that one. So waiting on the respective MPE until a DMA is finished up, similar to the real HW, but with no positive change. Instead, obviously the emulation just got slower overall. :/
 
I don't think that would help. This is either some race condition somewhere, or something unhandled in general in the emulation.
Or some wrong opcode emulation.
I'm currently checking things all over the place in the hope to find more details.

But i desperately still need somebody skilled in Nuon development to reverse engineer T3Ks music (loading) code.
Or somebody with connections to Jeff Minter himself, cause he didn't answer my questions so far. Maybe he would be willing to share the source, or at least the respective snippets.
 
I don't think Yak will give up any info unless we give him some cash. Like what VM Labs owes him maybe plus some. I do not believe his last invoice was paid at VM Labs and that is why there is no Jeff Minter involvement in NUON, imho. I do not blame him. As an independent contractor myself I feel the same way when people do not pay me. However, if someone came and paid me for that work I would help them after that even though I got screwed. If they negotiated with me and they did not truly screw me on purpose. That is just me though but I understand where the Yak is on the NUON. Since we are the last vestige of VM Labs left in the world - the most official there is - I kinda think it falls on us to make Yak happy! If we want any help from him.
 
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    I've only had a couple clients with that so far, though. I don't have a website or anything yet though.
  • Varine Varine:
    Console repair can be worthwhile, but it's also not a thing I can do at scale in my house. I just don't have room for the equipment. I need an office that I can segregate out for archival and then electronic restoration.
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    But in order for that to be real, I need more time, and for more time I need to work less, and to work less I need a different job, and for a different job I need more money to fall back on so that I can make enough to just pay like, rent and utilities and use my savings to find these projects
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    Another couple years. I just need to take it slow and it'll get there.
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    any chance to get that stolen money back?
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    Maybe you can do console repair just as a side thing, especially if there's so much competition business might be slow. Or do you need a lot of special equipment for that?
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    I recently bought a used sauna and the preowner told me some component is broken, I took a look and it was just a burnt fuse, really cheap to fix. I was real proud of my self since I usually have two left hands for this kinda stuff :p
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    I am still playing Shapez 2. What an awful thing to happen, Varine, and hopefully everything has been sorted out soon. Always use multi-factor authentication whenever you have the opportunity to do so.
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    I think all of the money is accounted for now, and all the cards have been changed out, so I think for the most part it's taken care of now. Just need to go through and make sure all of my accounts are secured again, it's just time consuming.
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    And yeah everything has 2 factor turned on now, or at least everything I can think of at the moment.
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    The consoles don't need too much equipment that I don't already have. I would like to get a reflow oven, but I don't really want to buy one so I'm thinking about modifying a toaster oven I have to make something that will work for what I'm doing.
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    I have the soldering irons and reflow and all that, but without an oven it's kind of hard to build mod chips and things like that. I made a handful of them with a hot air station, but it's a pain.
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    The only thing I'm not really set up for is BGA rework. I've done it before a little bit, but not reliably, and that equipment is wildly expensive. You need X-rays and shit.
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    So I got a new idea, but I'm not sure how to make it work like I want without being able to get a polarizer curved. I think they are made out of PVA typically, and I thought I could just heat it up a little bit to soften the film, but that clearly isn't working. So I'm going to try a few other things, I'm thinking if I put a mirror film over the polarizing film I might get something cool. I have some polarized LED's as well, and I think if I make a central light source I can use the mirrors combined with the polarizers to make that central light APPEAR black. I have next week off so I'm going to spend some time trying to figure it out
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    The tesserect works, at least. I just need to figure out how to be able to assemble it, but I think I have a pretty good idea of how to go about it. Or at least a prototype of it. I'll post some pictures next week
  • jonas jonas:
    That last bit sounds like the last entry in a scientist's journal in a destroyed research facility in a post-apocalyptic video game
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    lol it's not that exciting
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    Shiny tho
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    Basically it's a cube with a two way mirror on the inside, and then a smaller cube suspended in that with a mirrors on the outside of it. Kind of like those infinity pictures where they use two mirrors to go forever. Only it's twelve mirrors
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    And the tiniest LED strip I could find

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