Gummi_Bears
New Member
- Reaction score
- 5
Im making an ice escape map where theres different kinds of ice. If you're on reverse ice, then if you target a point you should turn to the opposite direction you clicked. My trigger for this doesnt work...help. Not sure why, but if I spam click on reverse ice I dont turn straight but on random angles. Any way to prevent this? Or change my code so reverse ice works? Help appreciated.
*edit* Oops...wrong place..misclicked warcraft talk and warcraft help D: how to delete?
*edit* Oops...wrong place..misclicked warcraft talk and warcraft help D: how to delete?
Code:
Basic Settings
Events
Map initialization
Conditions
Actions
Set S_Terrain[1] = Northrend - Snow
Set S_Terrain[2] = Northrend - Ice
Set S_Terrain[3] = Icecrown Glacier - Dark Ice
Set S_Terrain[4] = Icecrown Glacier - Ice
Code:
Sliding
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Demon Hunter) and do (Actions)
Loop - Actions
Set S_Pos = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Terrain type at S_Pos) Equal to S_Terrain[2]
(Terrain type at S_Pos) Equal to S_Terrain[3]
(Terrain type at S_Pos) Equal to S_Terrain[4]
((Picked unit) is alive) Equal to True
Then - Actions
Unit Group - Add (Picked unit) to SlidingGroup
Set S_Pos = (Position of (Picked unit))
Set S_Point = (S_Pos offset by 7.00 towards (Facing of (Picked unit)) degrees)
Unit - Move (Picked unit) instantly to S_Point
Custom script: call RemoveLocation( udg_S_Point )
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at S_Pos) Equal to S_Terrain[1]
Then - Actions
Unit - Kill (Picked unit)
Unit Group - Remove (Picked unit) from SlidingGroup
Else - Actions
Custom script: call RemoveLocation( udg_S_Pos )
Code:
Slide Turn Reverse
Events
Unit - A unit Is issued an order targeting a point
Conditions
((Triggering unit) is in SlidingGroup) Equal to True
(Terrain type at (Position of (Triggering unit))) Equal to S_Terrain[4]
Actions
Unit - Order (Triggering unit) to Stop
Unit - Make (Triggering unit) face ((Angle from (Position of (Triggering unit)) to (Target point of issued order)) + 180.00) over 0.00 seconds