Background:
I'm currently working on a pretty lame melee style map, mostly for my own use.
The idea being you can get heroes above level 10, experience is granted at a much greater rate and creeps respawn.
I did look around and found one or two hopeful links such as this one:
http://www.thehelper.net/forums/showthread.php/148955-Automatic-Creep-Revival
and an old 2005 one, which had a map attached which was useful in some aspects.
The problem:
1. I need to make creep camps which respawn at their original location. Also to not used "when unit dies" as i have problems replacing units which are being charmed/transmuted/goodness knows what.
2. How do i make the units still spawn items, even if killed in this manner? I suspect transmute still kills the unit so "when unit dies, have 20% chance to drop xxx item" should still work, i dont think this worked for charm though, so the item would not be available.
3. Respawning gold mines? i just want a simple revive or even to have a gold mine with 0 gold in it, then get it set to have 25000 gold in it again after 5 minutes waiting. I like the idea that your main base will only be disrupted after losing it's gold mine and you will get miles behind if you don't have any mines, but not out the game as it will come back.
Possible Solutions??
1. Using regions? not looking forward to making 40 regions, 1 for each creep camp. I think i have the concept, some help on the coding (preferably plain old editor code, i don't bother with custom script, if i do use custom script, it's copy and pasted from here ) if you can be bothered to make a map with it, i will be most grateful.
2. ????
3. ???? gold mines don't "die" by the way, or if they do somehow my code has gone wrong.
So does anyone have some awesome sounding solution which means i dont need to add tonnes of regions? if not any way to make camps which spawn similar creeps (i.e 2 lvl 1 units and 1 level 2 unit is there about 6 times on the map) to do it in one trigger, rather than 1 for each camp (so 6 individual triggers in this case).
So any genius suggestions? or even ideas? more than willing to have a shot at any idea i like the sound of. If you think regions is the best solution i suppose i'll get on with it and do it, but do go out and post
Map is available on request if you want to edit it on that if it helps, or to see what i've currently done and attempt to edit my current coding.
I'm currently working on a pretty lame melee style map, mostly for my own use.
The idea being you can get heroes above level 10, experience is granted at a much greater rate and creeps respawn.
I did look around and found one or two hopeful links such as this one:
http://www.thehelper.net/forums/showthread.php/148955-Automatic-Creep-Revival
and an old 2005 one, which had a map attached which was useful in some aspects.
The problem:
1. I need to make creep camps which respawn at their original location. Also to not used "when unit dies" as i have problems replacing units which are being charmed/transmuted/goodness knows what.
2. How do i make the units still spawn items, even if killed in this manner? I suspect transmute still kills the unit so "when unit dies, have 20% chance to drop xxx item" should still work, i dont think this worked for charm though, so the item would not be available.
3. Respawning gold mines? i just want a simple revive or even to have a gold mine with 0 gold in it, then get it set to have 25000 gold in it again after 5 minutes waiting. I like the idea that your main base will only be disrupted after losing it's gold mine and you will get miles behind if you don't have any mines, but not out the game as it will come back.
Possible Solutions??
1. Using regions? not looking forward to making 40 regions, 1 for each creep camp. I think i have the concept, some help on the coding (preferably plain old editor code, i don't bother with custom script, if i do use custom script, it's copy and pasted from here ) if you can be bothered to make a map with it, i will be most grateful.
2. ????
3. ???? gold mines don't "die" by the way, or if they do somehow my code has gone wrong.
So does anyone have some awesome sounding solution which means i dont need to add tonnes of regions? if not any way to make camps which spawn similar creeps (i.e 2 lvl 1 units and 1 level 2 unit is there about 6 times on the map) to do it in one trigger, rather than 1 for each camp (so 6 individual triggers in this case).
So any genius suggestions? or even ideas? more than willing to have a shot at any idea i like the sound of. If you think regions is the best solution i suppose i'll get on with it and do it, but do go out and post
Map is available on request if you want to edit it on that if it helps, or to see what i've currently done and attempt to edit my current coding.