Hey
Darg, theres a much easier way to set gold.. lol.
Heres a much easier way: (Make sure you add this to map initilization)
This is what your map initizilation should look like:
Events-Map initilization
Conditions- (none)
Events:Set Player <x> gold to <x>
*And all the normal melee triggers for events, unless you dont want starting units... but if its a sniper level, take out the following triggers:
Actions<Deleted>-Melee game: Set starting units for all players
Actions<Deleted>-Melee game: Set starting resources for all player
Remove those 2, and noone will get peons or a town hall, and for resources you start out with nothing, unless you add a trigger for it (which i already described)
**-No prob for the help-**