All right I hope to change the way things work now... the problem is that when i include a building in a unit group and units are near it.. it causes the building to move when it should not
The change im interested in is this, I want to have a "dummy barracks" that is just a building and does nothing at all. When somebody selects a race I want the barracks to allow them to produce units for that race
So, they join select something like elf, and the units the barracks is allowed to build changes (gets filled up) with units I have selected. I looked through the list of commands but cant seem to find anything that would do this, is there a simple way of doing this (just teh basic commands, i will fit it into the selection system i have setup)? Because im mostly sure that it is not possible, cant i set an ability (call it like create ranger) and then when that is cast have another trigger that actually adds a ranger (i dont want to do it this way because of the ammount of triggers, but am willing to)
Thanks for any help, hopefully with this change my map can get some progress