Rogue light source

  • Thread starter Thread starter KXIdolo
  • Start date Start date
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KXIdolo

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Okay, so I've been working on this for awhile now, teaching myself the editor, and I've managed to figure everthing out, either through my own persistance, or reading forums. This problem however, has me stumped.

I'm working on 'Garden of War' I think it was, just turned it into a non-melee map to experiment with the cinematic stuff. Check out the pic. Both A and B are the same piece of the map. However, that little light keeps blinking on and off. Even more interestingly, it alternates with the dialogue, i.e.:

Lich: Look at me I'm a lich!
*light appears*
Footman: No you're not!
*light disappears*
Lich: In Portugal, I was a cardiologist.


And so on. The only thing around there is terrain and trees, until the units end up over there anyway, and I haven't seen units cause this kind of thing before. Any ideas?
 

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So, have I broken a forum rule, or is everyone just as stumped as I am?
 
Well it can be numerous different things...
Its eather some sort of a bug, whitch made the hero dessapair and the light remain, or its an imported model of a light used as doodad.
Thats all i can think of. Try to select it as a doodad and see what happens.
 
Way ahead of you. The light is 'off' or absent or whatever in editor, and nothing is selectable there under any palette. I've tried altering the terrain, even creating and deleting a Cinematic lightning bolt there in the hope that whatever's causing the light would go too. No dice.

Over the course of the cinematic, no units are ever there, no doodads are ever there or affect there from somewhere else (i.e. no birds fly over). It doesn't seem to affect anything else except my temper and curiosity. Big freaking :confused:
 
And how does the actuall trigger look?
But you should realise that its really hard answering a question like this without checking the actuall map inside the editor.
 
Yeah I figured as much, I guess I was just hoping someone had run into this before. Ah well, I'll figure something out.
 
try copying the same triggers, regions and object data in a new map and see if it helps.
at least you know it's the terrain then, and if it still happens, try leaving out the unit data or any environment/special effect triggers.
not a solution, but it might help :D
 
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