Rotation Animation Issue (Preferably for Ryoko or another Modeler)

Rinpun

Ex TH Member
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Has anyone overcome the rotation issue? I've tried complete 360s sometimes and the result is having an object bumping back and forth (I can't quite describe it) and not actually rotating a full 360.

By the way, I'm talking in the Animation context. You put a rotation key and roll the thing 360 degrees. One would expect that it would roll the object, right? Wrong. Meep.

So yea, do you have any suggestions Ryoko? Or does any other modeler (if there are any and if they are active) have a way to get around this problem?
 
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Yepp

Gmax knows what its doing, but WC3 doesn't.

So yes, it will bump back and forth because it doesn't know to rotate, it only knows 'here, there, here there'.

The solution, much like the tires on my vette, is MORE KEYS.

Give it at least six rotational position keys so it KNOWS its supposed to be rotating. This is easy. Create your first and last at 360, then slide it and just click 'create key' in like 4 other spots.
 
That's exactly what I did--make keys in all sorts of places to make it rotate. Anyway, thanks for letting me know about the burying issue, I meant to get back to this but I just kept forgetting :D

I'll try it again when I have time, but I'm glad to see I'm not missing some magical MDL footnote such as "rotation true" or something like that.
 
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