Spellpack Row Quake & Mana Mug

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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yeah..this is my second spell pack...though this is made when waiting my bloodknife got approve....:( too it so long :(
Any way..lets starts
____________________________________________________________
Mana Mug has a gui and JASS version but Row Quakes
Though it is i duno how to make it jass TT

Row Quakes

Stomps the groung and causes the group splits and damage the enemy heavily.
Do not just see this image...This is just apart of the spell...dl it and try the full part


Mana Mug

The hero contains a chances to leech mana from the unit he is attaking.


Download Here:
View attachment RandomSpellPack.w3x
 

dragonhord

Knowledge is true opinion. - Plato
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I did'nt observe any leaks at my glance, looks good to me, my problem is that using that earth spell lags my comp a little bit. Nothing drastic, I'll live, but then again, my comps pretty good, and some others arent... It creates way too many units imo... It would bug the hell out of my to even slightly lag on every cast. And mana mug is a pretty good spell, simple but effective :D .
 

~GaLs~

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>>Nothing drastic, I'll live, but then again, my comps pretty good, and some others arent... It creates way too many units imo... It would bug the hell out of my to even slightly lag on every cast.

Ok..sorry bro..my english arent that good...i cant understand this line...

Drastic is?

>>my comps pretty good and some other arent
Ya...i think of that -_- but the system works like that....but if the user can handle wc3 TFT good...he would be able to take this leakless effect

>>It would bug the hell out of my to even slightly lag on every cast
bug out of my?!
Whats that?

>manamug
I was so scare that ppl would say that this spell is too useless 0.0
 

dragonhord

Knowledge is true opinion. - Plato
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Mana Mug isnt really useless, its simple and effective, I like it, not to flashy, but its not stupid :D .

>Ok..sorry bro..my english arent that good...i cant understand this line...

Drastic means ummm, intensified

>Ya...i think of that -_- but the system works like that....but if the user can handle wc3 TFT good...he would be able to take this leakless effect

Fair Enough

>bug out of my?!
Whats that?

It would bug me a lot, but still I can live with it :D .
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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arh...anyway thanks

I voted my own thread @@
 

lh2705

Just another Helper
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They look good, but on a side note..
Try to make spells not pause the caster unless really necessary, either make them instant or channeling.
Also, try to reduce the units you create because, some computers just cant handle too many units at once.

Anyways, good small spellpack :p
Keep it up!

P.s. Sorry couldnt check the map out, half busy right now :p
 

~GaLs~

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>>Try to make spells not pause the caster unless really necessary
Yeah it is necesarry to pause it to prevent it from walking when jumping ^^v

>>some computers just cant handle too many units at once
What computers ??
The computers in game or the real life comp?

>>Sorry couldnt check the map out
Then u just seen the triggered? or else how u know i pausing unit ?

OFF : IH2705 u from blueserver right?
 

lh2705

Just another Helper
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>>Try to make spells not pause the caster unless really necessary
Yeah it is necesarry to pause it to prevent it from walking when jumping ^^v

You could make it channeling.

>>some computers just cant handle too many units at once
What computers ??
The computers in game or the real life comp?

Real-Life computers, like older PCs wont be able to stand too many units at once

>>Sorry couldnt check the map out
Then u just seen the triggered? or else how u know i pausing unit ?

Can see from your screenshot, you see your hero, all the abilities and commands are gone except the aura.

OFF : Yes, I am :p
 

~GaLs~

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lolz >.>

Making it channeling while jumping ...-_-''
So wierd?

>>Real-Life computers, like older PCs wont be able to stand too many units at once
The one that can handle normal wc3TFT wont be able to handle such a small and leakless effects?

>>Can see from your screenshot, you see your hero, all the abilities and commands are gone except the aura
Yeah u won :p

OFF : Though u should seen my name be4 in bs..:D
 

lh2705

Just another Helper
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Aiyak... :p

Didnt know the 1st spell was jumping.
The spell's effects looks like there is alot..So again, I assumed, my bad.

OFF : Yea, in forum but not in game
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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lol
Nevermind :D..

>>The spell's effects looks like there is alot
alot wat?

bump...some mod check this please ><
 

Tinki3

Special Member
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Row Quake has no leaks, but it could be a bit laggy for some with the many
Thunder Claps/0.05 secs. I can't tell if it lags or not with 1gig ram, so its
up to someone else to say so :)

Mana Mug doesn't need to be converted to JASS. Its MUI the way it is in GUI,
without any waits.

Look at the text in bold:
Code:
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + [B](((Real((Level of Mana Mug [G]  for (Attacking unit)))) + 30.00)[/B] + (15.00 x (Real((Level of Mana Mug [G]  for (Attacking unit)))))))
Level of MM + 30? Bit pointless.
You'll end up getting "uneccessary" values like 31,32,33 and so on.
Just use 30 instead of the other part.

The same goes for subtracting the mana for the attacked unit.

Set mm_l[1] = (Position of (Attacking unit))
Set mm_l[2] = (Position of (Attacked unit))
These 2 variables aren't even used in the trigger. Remove them and their
Custom scripts.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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ok...my bad><
I input the wrong formula =.=

Now the new map has been fix....and i was trying to learn jass though i convert it to jass and make it non-global :D

>>These 2 variables aren't even used in the trigger. Remove them and their
Argh...i was doing these too frequancely....even do this in a non-location needed spell ><!
 

Tinki3

Special Member
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Text in bold:
Code:
Unit - Set mana of (Attacked unit) to ((Mana of (Attacked unit)) - (((Real((Level of Mana Mug [G]  for (Attacking unit)))) x 30.00) + (15.00 x [B]((Real((Level of Mana Mug [G]  for (Triggering unit))))[/B] [B]- 1.00[/B]))))
-> Lvl of MM for Triggering unit?
-> -1.00?

Trig. unit doesn't have the MM ability.
-1.00 is an arithmitical failure in this case :p
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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argh... !!
I was so idiot...><
It should be attacking unit ><

Fixing it now...And why TH so slow?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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sry...my family came b and i had tea with them @@

uploading it now :D
 
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