RPG ability suggestions

Cres

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Ok im making an RPG (as you probably figured out, but for those of you who didnt...) and I would like to have some ideas for abilities (as you should know as well :D )

A bit of Background...
You can pick 1 out of 6 heros which are...
-Str based light warrior(melee)
-Str based dark warrior(melee)
-Agil based light warrior(melee)
-Agil based dark warrior(ranged)
-Intel based light mage(ranged)
-Intel based dark mage(ranged)
Then, you have to travel to vaious temples of elements to become a "master"
such as... do ice temple quest and receive scroll of the tundra
-Str based dark mage turns into an ice wraith with more abilities!

the main point is to defeat the elemental liches(who were once good guys) and find out/defeat who transformed the world into this chaos (light/dark fight each other, but in times of chaos, they ally to defeat the common enemy) which the players should do after they have gotten at least lvl 1 ultimate(at lvl 25)

The game is not play able because i have not edited units(i do that last) and triggers/abilities are half done, terrain... ~shivers~ looks really ugly :banghead:

Right now I would like suggestions for...
Str based light warrior which already has a heal spell and a self devotion aura Im thinking to add bash, but thats a backup plan
Str based Dark who has a nuke and fear
Agil based light warrior who has Shadow Thrust (melee shadow strike) and crit strike
Intel based light mage who already has innerfire-like buff and brill aura
Intel based dark mage who already has stun-nuke and brill aura

Also, the map is melee hero heavy(secrets :eek: )if you have a good ranged hero suggestion or a melee hero you think would be good for the theme plz post

Thanks
 
First off, theme of the map sounds pretty cool, too bad you are negative about your terrain :(

You should have a melee int hero, those are fun to play as in RPGs since they can cast decent spells with decent mana but won't die in 2 seconds when touched.

Str based light warrior which already has a heal spell and a self devotion aura - give him fan of knives with the art of healing wave that targets only friends and deals negative damage. Name it something like Life Burst. Set max targets to 0, or unlimited. (It basically heals every ally nearby). For ultimate, use something like divine strength which is a really strong roar that lasts 15 or so seconds.

Str based Dark who has a nuke and fear - give him something like cleaving attack and for ultimate = doom (basically the best boss-killer in the game)

Agil based light warrior who has Shadow Thrust (melee shadow strike) and crit strike - give him something like blink and healing ward.

Intel based light mage who already has innerfire-like buff and brill aura - give him
something like a nuke like a storm-bolt based spell and for ultimate give him locust swarm but using "troll witch doctor projectile" as the art which looks like spheres of light. It'll look like a swarm of spheres of light that hit enemies. Also make it heal no hit points. Rename it like Celestial Spirits. Make it real good because its his ultimate.

Intel based dark mage who already has stun-nuke and brill aura - give him a castable support spell like bloodlust, and for ultimate = something based off of Archimonde's dark portal spell that summons doom guards and felhounds.

Just very rough ideas so switch out anything you want.

-Demonfaze
 
A cool looking spell for one of the dark heroes could be the fan of knives spell except change the the knives into black arrows. It looks like a bunch of black arrows individually targeting enimies around you.
 
Redemption - (Aura) every time player with aura on is hit he gains 1% life back, and 1% mana back.



Precision - (Only targetable on units) makes unit being targeted life go down by 5 every second, and slows target by 5%, increases all stats on level.






BrokenX (50k)
 
redemption would be to pwrful

If u have redemption do 1% life/mana per time they get in then dall ud have to do is have a melee unit patrol in and out of range of aura and have ranged unit kill who ever it is ur tring to kill so maybe have it redemption do like 5% in 5 seconds or summit like taht but id advise not having 1% every time u step in range of the aura ... : :P :cool: P
 
Thanks for the ideas guys, but no ults for first class heros, they have to become a master before ults can b used (after all whos gonna use a stat wise weak hero until lvl 25?)

Blink/Windwalk/Escape spells will not be given to first tier heros becuase 2nd tier heros have them (masters)^^

Life Burst sounds nice ^^ but ill have to use a passive/aura spell for dark i think
Redemption might be good for a different guy, remember, a light warrior is not really someone who is devoted to god(did i explain this i dont think so lol) but someone who uses light magic(no life drain, sadistic tortue,mind slaving, etc) The only real god devoted poepl are probably crystal knight, priest, and white crusader

And I have melee intel heros, Geomancer and Shadowmancer (not necromancer tho ^^)

Edit(i didnt want 2 post again)
how do i morph heros and still keep previous spells (is this like what the previous posters asked?) that they learned like a paladin changes into a death knight so it has ressurection divine shield holy light and can now learn death coil etc.
2nd Question if anyone has played TOB how do you make the fan of knives spin around you (I think its only possible with JASS)
 
Some random light abilities-

Conversion- gives a % chance to make an enemy non-hero join your hero when they are attacked.

Light Blast- Area of Effect, heals allies damages enemies

Second Wind- Hero heals fully, getting extra damage, increased attack speed, increased move speed. After duration is over, takes damage equal to life initially gained.

Energize- Channeling based spell. As long as you are channeling energize, target unit deals extra damage, and gains massive hp regen per second.

Light of Day- Rays of light filter from the sky, All undead/dark (or enemy or something) units lose maximum hp and damage for a certain amount of time.

Soul Recover- targets a corpse, converting it to life for caster based on units max hp.

Zealous-when activated grants increased attack speed and extra armor to nearby units, your units must remain in combat until all enemies are destroyed.

Hope ive helped...
 
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